core: rename mbgl directories to mln (#4511)

Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
This commit is contained in:
Bart Louwers
2026-08-22 20:50:14 +02:00
committed by GitHub
parent 06fcf13d42
commit 2a8ebc4906
1924 changed files with 10489 additions and 10489 deletions

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@@ -1,41 +0,0 @@
// Generated code, do not modify this file!
#pragma once
#include <mbgl/shaders/shader_source.hpp>
#if MLN_RENDER_BACKEND_OPENGL
#include <mbgl/shaders/gl/prelude.hpp>
#include <mbgl/shaders/gl/clipping_mask.hpp>
#include <mbgl/shaders/gl/background.hpp>
#include <mbgl/shaders/gl/background_pattern.hpp>
#include <mbgl/shaders/gl/circle.hpp>
#include <mbgl/shaders/gl/collision_box.hpp>
#include <mbgl/shaders/gl/collision_circle.hpp>
#include <mbgl/shaders/gl/custom_geometry.hpp>
#include <mbgl/shaders/gl/custom_symbol_icon.hpp>
#include <mbgl/shaders/gl/debug.hpp>
#include <mbgl/shaders/gl/fill.hpp>
#include <mbgl/shaders/gl/fill_outline.hpp>
#include <mbgl/shaders/gl/fill_pattern.hpp>
#include <mbgl/shaders/gl/fill_outline_pattern.hpp>
#include <mbgl/shaders/gl/fill_outline_triangulated.hpp>
#include <mbgl/shaders/gl/fill_extrusion.hpp>
#include <mbgl/shaders/gl/fill_extrusion_instanced.hpp>
#include <mbgl/shaders/gl/fill_extrusion_pattern.hpp>
#include <mbgl/shaders/gl/fill_extrusion_pattern_instanced.hpp>
#include <mbgl/shaders/gl/heatmap.hpp>
#include <mbgl/shaders/gl/heatmap_texture.hpp>
#include <mbgl/shaders/gl/hillshade_prepare.hpp>
#include <mbgl/shaders/gl/color_relief.hpp>
#include <mbgl/shaders/gl/hillshade.hpp>
#include <mbgl/shaders/gl/line.hpp>
#include <mbgl/shaders/gl/line_gradient.hpp>
#include <mbgl/shaders/gl/line_pattern.hpp>
#include <mbgl/shaders/gl/location_indicator.hpp>
#include <mbgl/shaders/gl/location_indicator_textured.hpp>
#include <mbgl/shaders/gl/line_sdf.hpp>
#include <mbgl/shaders/gl/raster.hpp>
#include <mbgl/shaders/gl/symbol_icon.hpp>
#include <mbgl/shaders/gl/symbol_sdf.hpp>
#include <mbgl/shaders/gl/symbol_text_and_icon.hpp>
#include <mbgl/shaders/gl/wide_vector.hpp>
#endif

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@@ -1,11 +1,11 @@
#pragma once
#include <mbgl/actor/aspiring_actor.hpp>
#include <mbgl/actor/established_actor.hpp>
#include <mbgl/actor/mailbox.hpp>
#include <mbgl/actor/message.hpp>
#include <mbgl/actor/actor_ref.hpp>
#include <mbgl/util/noncopyable.hpp>
#include <mln/actor/aspiring_actor.hpp>
#include <mln/actor/established_actor.hpp>
#include <mln/actor/mailbox.hpp>
#include <mln/actor/message.hpp>
#include <mln/actor/actor_ref.hpp>
#include <mln/util/noncopyable.hpp>
#include <memory>
#include <future>

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@@ -1,7 +1,7 @@
#pragma once
#include <mbgl/actor/mailbox.hpp>
#include <mbgl/actor/message.hpp>
#include <mln/actor/mailbox.hpp>
#include <mln/actor/message.hpp>
#include <memory>

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@@ -1,8 +1,8 @@
#pragma once
#include <mbgl/actor/mailbox.hpp>
#include <mbgl/actor/message.hpp>
#include <mbgl/actor/actor_ref.hpp>
#include <mln/actor/mailbox.hpp>
#include <mln/actor/message.hpp>
#include <mln/actor/actor_ref.hpp>
#include <memory>
#include <future>

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@@ -1,10 +1,10 @@
#pragma once
#include <mbgl/actor/aspiring_actor.hpp>
#include <mbgl/actor/mailbox.hpp>
#include <mbgl/actor/message.hpp>
#include <mbgl/actor/actor_ref.hpp>
#include <mbgl/actor/optional_actor_ref.hpp>
#include <mln/actor/aspiring_actor.hpp>
#include <mln/actor/mailbox.hpp>
#include <mln/actor/message.hpp>
#include <mln/actor/actor_ref.hpp>
#include <mln/actor/optional_actor_ref.hpp>
#include <memory>
#include <future>

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@@ -7,7 +7,7 @@
#include <queue>
#include <mapbox/std/weak.hpp>
#include <mbgl/actor/scheduler.hpp>
#include <mln/actor/scheduler.hpp>
namespace mln {

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@@ -1,7 +1,7 @@
#pragma once
#include <mbgl/actor/actor.hpp>
#include <mbgl/actor/optional_actor_ref.hpp>
#include <mln/actor/actor.hpp>
#include <mln/actor/optional_actor_ref.hpp>
namespace mln {

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@@ -1,6 +1,6 @@
#pragma once
#include <mbgl/actor/actor_ref.hpp>
#include <mln/actor/actor_ref.hpp>
namespace mln {

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@@ -1,6 +1,6 @@
#pragma once
#include <mbgl/util/identity.hpp>
#include <mln/util/identity.hpp>
#include <mapbox/std/weak.hpp>

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@@ -1,9 +1,9 @@
#pragma once
#include <mbgl/util/geometry.hpp>
#include <mbgl/util/variant.hpp>
#include <mbgl/util/color.hpp>
#include <mbgl/style/property_value.hpp>
#include <mln/util/geometry.hpp>
#include <mln/util/variant.hpp>
#include <mln/util/color.hpp>
#include <mln/style/property_value.hpp>
#include <cstdint>
#include <vector>

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@@ -1,9 +1,9 @@
#pragma once
#include <mbgl/gfx/types.hpp>
#include <mbgl/util/variant.hpp>
#include <mbgl/util/color.hpp>
#include <mbgl/util/hash.hpp>
#include <mln/gfx/types.hpp>
#include <mln/util/variant.hpp>
#include <mln/util/color.hpp>
#include <mln/util/hash.hpp>
namespace mln {
namespace gfx {

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@@ -1,6 +1,6 @@
#pragma once
#include <mbgl/gfx/debug_group.hpp>
#include <mln/gfx/debug_group.hpp>
#include <memory>
#include <string_view>

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@@ -1,15 +1,15 @@
#pragma once
#include <mbgl/actor/scheduler.hpp>
#include <mbgl/gfx/backend.hpp>
#include <mbgl/gfx/command_encoder.hpp>
#include <mbgl/gfx/context_observer.hpp>
#include <mbgl/gfx/draw_scope.hpp>
#include <mbgl/gfx/renderbuffer.hpp>
#include <mbgl/gfx/rendering_stats.hpp>
#include <mbgl/gfx/types.hpp>
#include <mln/actor/scheduler.hpp>
#include <mln/gfx/backend.hpp>
#include <mln/gfx/command_encoder.hpp>
#include <mln/gfx/context_observer.hpp>
#include <mln/gfx/draw_scope.hpp>
#include <mln/gfx/renderbuffer.hpp>
#include <mln/gfx/rendering_stats.hpp>
#include <mln/gfx/types.hpp>
#include <mbgl/gfx/uniform_buffer.hpp>
#include <mln/gfx/uniform_buffer.hpp>
#include <memory>
#include <string>

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@@ -1,7 +1,7 @@
#pragma once
#include <mbgl/gfx/backend.hpp>
#include <mbgl/shaders/shader_source.hpp>
#include <mln/gfx/backend.hpp>
#include <mln/shaders/shader_source.hpp>
#include <string>

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@@ -1,7 +1,7 @@
#pragma once
#include <mbgl/gfx/types.hpp>
#include <mbgl/util/range.hpp>
#include <mln/gfx/types.hpp>
#include <mln/util/range.hpp>
namespace mln {
namespace gfx {

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@@ -1,6 +1,6 @@
#pragma once
#include <mbgl/gfx/types.hpp>
#include <mln/gfx/types.hpp>
#include <cassert>
#include <cstddef>

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@@ -1,15 +1,15 @@
#pragma once
#include <mbgl/gfx/drawable_data.hpp>
#include <mbgl/gfx/texture2d.hpp>
#include <mbgl/gfx/uniform_buffer.hpp>
#include <mbgl/tile/tile_id.hpp>
#include <mbgl/util/color.hpp>
#include <mbgl/util/containers.hpp>
#include <mbgl/util/identity.hpp>
#include <mbgl/util/monotonic_timer.hpp>
#include <mbgl/util/traits.hpp>
#include <mbgl/util/immutable.hpp>
#include <mln/gfx/drawable_data.hpp>
#include <mln/gfx/texture2d.hpp>
#include <mln/gfx/uniform_buffer.hpp>
#include <mln/tile/tile_id.hpp>
#include <mln/util/color.hpp>
#include <mln/util/containers.hpp>
#include <mln/util/identity.hpp>
#include <mln/util/monotonic_timer.hpp>
#include <mln/util/traits.hpp>
#include <mln/util/immutable.hpp>
#include <cstdint>
#include <cstddef>

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@@ -1,8 +1,8 @@
#pragma once
#include <mbgl/gfx/drawable_tweaker.hpp>
#include <mbgl/style/types.hpp>
#include <mbgl/renderer/layers/render_symbol_layer.hpp>
#include <mln/gfx/drawable_tweaker.hpp>
#include <mln/style/types.hpp>
#include <mln/renderer/layers/render_symbol_layer.hpp>
#include <memory>
#include <string>

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@@ -1,10 +1,10 @@
#pragma once
#include <mbgl/gfx/drawable.hpp>
#include <mbgl/gfx/types.hpp>
#include <mbgl/tile/geometry_tile_data.hpp>
#include <mbgl/style/types.hpp>
#include <mbgl/gfx/polyline_generator.hpp>
#include <mln/gfx/drawable.hpp>
#include <mln/gfx/types.hpp>
#include <mln/tile/geometry_tile_data.hpp>
#include <mln/style/types.hpp>
#include <mln/gfx/polyline_generator.hpp>
#include <array>
#include <memory>

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@@ -1,7 +1,7 @@
#pragma once
#include <mbgl/gfx/drawable_tweaker.hpp>
#include <mbgl/style/layers/custom_layer.hpp>
#include <mln/gfx/drawable_tweaker.hpp>
#include <mln/style/layers/custom_layer.hpp>
#include <memory>
#include <string>

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@@ -1,8 +1,8 @@
#pragma once
#include <mbgl/gfx/draw_mode.hpp>
#include <mbgl/gfx/drawable.hpp>
#include <mbgl/shaders/segment.hpp>
#include <mln/gfx/draw_mode.hpp>
#include <mln/gfx/drawable.hpp>
#include <mln/shaders/segment.hpp>
namespace mln {
namespace gfx {

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@@ -1,8 +1,8 @@
#pragma once
#include <mbgl/gfx/types.hpp>
#include <mbgl/util/image.hpp>
#include <mbgl/util/rect.hpp>
#include <mln/gfx/types.hpp>
#include <mln/util/image.hpp>
#include <mln/util/rect.hpp>
#include <mapbox/shelf-pack.hpp>

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@@ -1,8 +1,8 @@
#pragma once
#include <mbgl/gfx/dynamic_texture.hpp>
#include <mbgl/text/glyph.hpp>
#include <mbgl/style/image_impl.hpp>
#include <mln/gfx/dynamic_texture.hpp>
#include <mln/text/glyph.hpp>
#include <mln/style/image_impl.hpp>
namespace mln {

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@@ -1,11 +1,11 @@
#pragma once
#include <mbgl/util/geometry.hpp>
#include <mbgl/tile/geometry_tile_data.hpp>
#include <mbgl/gfx/vertex_vector.hpp>
#include <mbgl/gfx/index_vector.hpp>
#include <mbgl/renderer/buckets/fill_bucket.hpp>
#include <mbgl/renderer/buckets/line_bucket.hpp>
#include <mln/util/geometry.hpp>
#include <mln/tile/geometry_tile_data.hpp>
#include <mln/gfx/vertex_vector.hpp>
#include <mln/gfx/index_vector.hpp>
#include <mln/renderer/buckets/fill_bucket.hpp>
#include <mln/renderer/buckets/line_bucket.hpp>
namespace mln {
namespace gfx {

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@@ -1,7 +1,7 @@
#pragma once
#include <mbgl/util/color.hpp>
#include <mbgl/util/variant.hpp>
#include <mln/util/color.hpp>
#include <mln/util/variant.hpp>
#include <optional>

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@@ -1,12 +1,12 @@
#pragma once
#include <mbgl/util/geometry.hpp>
#include <mbgl/tile/geometry_tile_data.hpp>
#include <mbgl/style/types.hpp>
#include <mbgl/gfx/vertex_vector.hpp>
#include <mbgl/gfx/index_vector.hpp>
#include <mbgl/shaders/segment.hpp>
#include <mbgl/util/math.hpp>
#include <mln/util/geometry.hpp>
#include <mln/tile/geometry_tile_data.hpp>
#include <mln/style/types.hpp>
#include <mln/gfx/vertex_vector.hpp>
#include <mln/gfx/index_vector.hpp>
#include <mln/shaders/segment.hpp>
#include <mln/util/math.hpp>
#include <cstdint>
#include <cstddef>

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@@ -1,6 +1,6 @@
#pragma once
#include <mbgl/util/size.hpp>
#include <mln/util/size.hpp>
#include <memory>
#include <cassert>

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@@ -1,7 +1,7 @@
#pragma once
#include <mbgl/gfx/types.hpp>
#include <mbgl/util/size.hpp>
#include <mln/gfx/types.hpp>
#include <mln/util/size.hpp>
#include <memory>
#include <cassert>

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@@ -1,7 +1,7 @@
#pragma once
#include <mbgl/actor/scheduler.hpp>
#include <mbgl/util/util.hpp>
#include <mln/actor/scheduler.hpp>
#include <mln/util/util.hpp>
#include <memory>
#include <mutex>

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@@ -3,7 +3,7 @@
#include <cstddef>
#include <string>
#include <memory>
#include <mbgl/util/color.hpp>
#include <mln/util/color.hpp>
namespace mln {

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@@ -1,8 +1,8 @@
#pragma once
#include <mbgl/gfx/shader.hpp>
#include <mbgl/util/containers.hpp>
#include <mbgl/util/hash.hpp>
#include <mln/gfx/shader.hpp>
#include <mln/util/containers.hpp>
#include <mln/util/hash.hpp>
#include <iomanip>
#include <memory>

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@@ -1,6 +1,6 @@
#pragma once
#include <mbgl/gfx/shader_group.hpp>
#include <mln/gfx/shader_group.hpp>
#include <memory>
#include <mutex>

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@@ -1,7 +1,7 @@
#pragma once
#include <mbgl/gfx/types.hpp>
#include <mbgl/util/variant.hpp>
#include <mln/gfx/types.hpp>
#include <mln/util/variant.hpp>
namespace mln {
namespace gfx {

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@@ -1,6 +1,6 @@
#pragma once
#include <mbgl/gfx/types.hpp>
#include <mbgl/util/image.hpp>
#include <mln/gfx/types.hpp>
#include <mln/util/image.hpp>
#include <cstddef>
#include <vector>

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@@ -1,6 +1,6 @@
#pragma once
#include <mbgl/gfx/gfx_types.hpp>
#include <mln/gfx/gfx_types.hpp>
#include <cstdint>

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@@ -1,6 +1,6 @@
#pragma once
#include <mbgl/shaders/shader_defines.hpp>
#include <mln/shaders/shader_defines.hpp>
#include <memory>
#include <vector>

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@@ -1,8 +1,8 @@
#pragma once
#include <mbgl/gfx/gfx_types.hpp>
#include <mbgl/renderer/paint_property_binder.hpp>
#include <mbgl/util/containers.hpp>
#include <mln/gfx/gfx_types.hpp>
#include <mln/renderer/paint_property_binder.hpp>
#include <mln/util/containers.hpp>
#include <algorithm>
#include <array>

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@@ -1,6 +1,6 @@
#pragma once
#include <mbgl/gl/types.hpp>
#include <mln/gl/types.hpp>
#include <type_traits>
#include <cassert>
#include <cstring>

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@@ -1,9 +1,9 @@
#pragma once
#include <mbgl/gfx/drawable.hpp>
#include <mbgl/gfx/draw_mode.hpp>
#include <mbgl/gl/vertex_array.hpp>
#include <mbgl/gl/vertex_attribute_gl.hpp>
#include <mln/gfx/drawable.hpp>
#include <mln/gfx/draw_mode.hpp>
#include <mln/gl/vertex_array.hpp>
#include <mln/gl/vertex_attribute_gl.hpp>
#include <memory>

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@@ -1,7 +1,7 @@
#pragma once
#include <mbgl/gfx/drawable_builder.hpp>
#include <mbgl/gl/vertex_attribute_gl.hpp>
#include <mln/gfx/drawable_builder.hpp>
#include <mln/gl/vertex_attribute_gl.hpp>
namespace mln {
namespace gl {

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@@ -1,6 +1,6 @@
#pragma once
#include <mbgl/gfx/dynamic_texture.hpp>
#include <mln/gfx/dynamic_texture.hpp>
namespace mln {
namespace gl {

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@@ -1,7 +1,7 @@
#pragma once
#include <mbgl/renderer/layer_group.hpp>
#include <mbgl/gl/uniform_buffer_gl.hpp>
#include <mln/renderer/layer_group.hpp>
#include <mln/gl/uniform_buffer_gl.hpp>
namespace mln {

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@@ -1,6 +1,6 @@
#pragma once
#include <mbgl/gfx/renderable.hpp>
#include <mln/gfx/renderable.hpp>
#include <cstdlib>

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@@ -1,9 +1,9 @@
#pragma once
#include <mbgl/gfx/renderer_backend.hpp>
#include <mbgl/util/image.hpp>
#include <mbgl/util/size.hpp>
#include <mbgl/util/util.hpp>
#include <mln/gfx/renderer_backend.hpp>
#include <mln/util/image.hpp>
#include <mln/util/size.hpp>
#include <mln/util/util.hpp>
namespace mln {

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@@ -1,9 +1,9 @@
#pragma once
#include <mbgl/gfx/texture2d.hpp>
#include <mbgl/gl/object.hpp>
#include <mbgl/platform/gl_functions.hpp>
#include <mbgl/util/image.hpp>
#include <mln/gfx/texture2d.hpp>
#include <mln/gl/object.hpp>
#include <mln/platform/gl_functions.hpp>
#include <mln/util/image.hpp>
#include <memory>

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@@ -1,8 +1,8 @@
#pragma once
#include <mbgl/gfx/uniform_buffer.hpp>
#include <mbgl/gl/types.hpp>
#include <mbgl/gl/buffer_allocator.hpp>
#include <mln/gfx/uniform_buffer.hpp>
#include <mln/gl/types.hpp>
#include <mln/gl/buffer_allocator.hpp>
namespace mln {
namespace gl {

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@@ -1,9 +1,9 @@
#pragma once
#include <mbgl/gfx/types.hpp>
#include <mbgl/gfx/vertex_attribute.hpp>
#include <mbgl/gl/defines.hpp>
#include <mbgl/platform/gl_functions.hpp>
#include <mln/gfx/types.hpp>
#include <mln/gfx/vertex_attribute.hpp>
#include <mln/gl/defines.hpp>
#include <mln/platform/gl_functions.hpp>
namespace mln {
namespace gfx {

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@@ -1,6 +1,6 @@
#pragma once
#include <mbgl/layermanager/layer_factory.hpp>
#include <mln/layermanager/layer_factory.hpp>
namespace mln {

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@@ -1,6 +1,6 @@
#pragma once
#include <mbgl/layermanager/layer_factory.hpp>
#include <mln/layermanager/layer_factory.hpp>
namespace mln {

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@@ -1,6 +1,6 @@
#pragma once
#include <mbgl/layermanager/layer_factory.hpp>
#include <mln/layermanager/layer_factory.hpp>
namespace mln {

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@@ -1,7 +1,7 @@
#pragma once
#include <mbgl/layermanager/layer_factory.hpp>
#include <mbgl/style/layer.hpp>
#include <mln/layermanager/layer_factory.hpp>
#include <mln/style/layer.hpp>
#include <array>

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@@ -1,7 +1,7 @@
#pragma once
#include <mbgl/layermanager/layer_factory.hpp>
#include <mbgl/style/layer.hpp>
#include <mln/layermanager/layer_factory.hpp>
#include <mln/style/layer.hpp>
#include <array>

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@@ -1,6 +1,6 @@
#pragma once
#include <mbgl/layermanager/layer_factory.hpp>
#include <mln/layermanager/layer_factory.hpp>
namespace mln {

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@@ -1,6 +1,6 @@
#pragma once
#include <mbgl/layermanager/layer_factory.hpp>
#include <mln/layermanager/layer_factory.hpp>
namespace mln {

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@@ -1,6 +1,6 @@
#pragma once
#include <mbgl/layermanager/layer_factory.hpp>
#include <mln/layermanager/layer_factory.hpp>
namespace mln {

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@@ -1,6 +1,6 @@
#pragma once
#include <mbgl/layermanager/layer_factory.hpp>
#include <mln/layermanager/layer_factory.hpp>
namespace mln {

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@@ -1,6 +1,6 @@
#pragma once
#include <mbgl/style/layer.hpp>
#include <mln/style/layer.hpp>
#include <vector>

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@@ -1,6 +1,6 @@
#pragma once
#include <mbgl/style/layer.hpp>
#include <mln/style/layer.hpp>
#include <vector>

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@@ -1,6 +1,6 @@
#pragma once
#include <mbgl/layermanager/layer_factory.hpp>
#include <mln/layermanager/layer_factory.hpp>
namespace mln {

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@@ -1,6 +1,6 @@
#pragma once
#include <mbgl/layermanager/layer_factory.hpp>
#include <mln/layermanager/layer_factory.hpp>
namespace mln {

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@@ -1,6 +1,6 @@
#pragma once
#include <mbgl/layermanager/layer_factory.hpp>
#include <mln/layermanager/layer_factory.hpp>
namespace mln {

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@@ -1,6 +1,6 @@
#pragma once
#include <mbgl/layermanager/layer_factory.hpp>
#include <mln/layermanager/layer_factory.hpp>
namespace mln {

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@@ -1,6 +1,6 @@
#pragma once
#include <mbgl/util/geo.hpp>
#include <mln/util/geo.hpp>
#include <optional>

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@@ -1,9 +1,9 @@
#pragma once
#include <mbgl/util/chrono.hpp>
#include <mbgl/util/geo.hpp>
#include <mbgl/util/unitbezier.hpp>
#include <mbgl/util/vectors.hpp>
#include <mln/util/chrono.hpp>
#include <mln/util/geo.hpp>
#include <mln/util/unitbezier.hpp>
#include <mln/util/vectors.hpp>
#include <optional>

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@@ -1,19 +1,19 @@
#pragma once
#include <mbgl/util/chrono.hpp>
#include <mbgl/map/bound_options.hpp>
#include <mbgl/map/map_observer.hpp>
#include <mbgl/map/map_options.hpp>
#include <mbgl/map/mode.hpp>
#include <mbgl/util/noncopyable.hpp>
#include <mbgl/util/size.hpp>
#include <mbgl/annotation/annotation.hpp>
#include <mbgl/map/camera.hpp>
#include <mbgl/util/geometry.hpp>
#include <mbgl/map/projection_mode.hpp>
#include <mbgl/storage/resource_options.hpp>
#include <mbgl/util/client_options.hpp>
#include <mbgl/util/action_journal_options.hpp>
#include <mln/util/chrono.hpp>
#include <mln/map/bound_options.hpp>
#include <mln/map/map_observer.hpp>
#include <mln/map/map_options.hpp>
#include <mln/map/mode.hpp>
#include <mln/util/noncopyable.hpp>
#include <mln/util/size.hpp>
#include <mln/annotation/annotation.hpp>
#include <mln/map/camera.hpp>
#include <mln/util/geometry.hpp>
#include <mln/map/projection_mode.hpp>
#include <mln/storage/resource_options.hpp>
#include <mln/util/client_options.hpp>
#include <mln/util/action_journal_options.hpp>
#include <cstdint>
#include <string>

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@@ -1,13 +1,13 @@
#pragma once
#include <mbgl/tile/tile_operation.hpp>
#include <mbgl/tile/tile_id.hpp>
#include <mbgl/style/source.hpp>
#include <mbgl/style/image.hpp>
#include <mbgl/style/sprite.hpp>
#include <mbgl/text/glyph.hpp>
#include <mbgl/shaders/shader_source.hpp>
#include <mbgl/gfx/rendering_stats.hpp>
#include <mln/tile/tile_operation.hpp>
#include <mln/tile/tile_id.hpp>
#include <mln/style/source.hpp>
#include <mln/style/image.hpp>
#include <mln/style/sprite.hpp>
#include <mln/text/glyph.hpp>
#include <mln/shaders/shader_source.hpp>
#include <mln/gfx/rendering_stats.hpp>
#include <cstdint>
#include <string>

View File

@@ -1,8 +1,8 @@
#pragma once
#include <mbgl/map/mode.hpp>
#include <mbgl/util/geo.hpp>
#include <mbgl/util/size.hpp>
#include <mln/map/mode.hpp>
#include <mln/util/geo.hpp>
#include <mln/util/size.hpp>
#include <memory>

View File

@@ -1,7 +1,7 @@
#include <mbgl/map/camera.hpp>
#include <mbgl/map/map.hpp>
#include <mbgl/util/noncopyable.hpp>
#include <mbgl/util/geo.hpp>
#include <mln/map/camera.hpp>
#include <mln/map/map.hpp>
#include <mln/util/noncopyable.hpp>
#include <mln/util/geo.hpp>
#include <memory>

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@@ -4,8 +4,8 @@
#pragma once
#include <mbgl/util/util.hpp>
#include <mbgl/util/traits.hpp>
#include <mln/util/util.hpp>
#include <mln/util/traits.hpp>
#include <cstdint>

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@@ -1,6 +1,6 @@
#pragma once
#include <mbgl/math/minmax.hpp>
#include <mln/math/minmax.hpp>
#include <type_traits>

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@@ -1,7 +1,7 @@
#pragma once
#include <mbgl/gfx/vertex_buffer.hpp>
#include <mbgl/mtl/mtl_fwd.hpp>
#include <mln/gfx/vertex_buffer.hpp>
#include <mln/mtl/mtl_fwd.hpp>
#include <Foundation/NSSharedPtr.hpp>
#include <Metal/MTLBuffer.hpp>

View File

@@ -1,8 +1,8 @@
#pragma once
#include <mbgl/gfx/command_encoder.hpp>
#include <mbgl/mtl/mtl_fwd.hpp>
#include <mbgl/util/containers.hpp>
#include <mln/gfx/command_encoder.hpp>
#include <mln/mtl/mtl_fwd.hpp>
#include <mln/util/containers.hpp>
#include <functional>
#include <memory>

View File

@@ -1,16 +1,16 @@
#pragma once
#include <mbgl/gfx/draw_mode.hpp>
#include <mbgl/gfx/depth_mode.hpp>
#include <mbgl/gfx/stencil_mode.hpp>
#include <mbgl/gfx/color_mode.hpp>
#include <mbgl/gfx/texture2d.hpp>
#include <mbgl/gfx/context.hpp>
#include <mbgl/mtl/buffer_resource.hpp>
#include <mbgl/mtl/mtl_fwd.hpp>
#include <mbgl/mtl/uniform_buffer.hpp>
#include <mbgl/util/noncopyable.hpp>
#include <mbgl/util/containers.hpp>
#include <mln/gfx/draw_mode.hpp>
#include <mln/gfx/depth_mode.hpp>
#include <mln/gfx/stencil_mode.hpp>
#include <mln/gfx/color_mode.hpp>
#include <mln/gfx/texture2d.hpp>
#include <mln/gfx/context.hpp>
#include <mln/mtl/buffer_resource.hpp>
#include <mln/mtl/mtl_fwd.hpp>
#include <mln/mtl/uniform_buffer.hpp>
#include <mln/util/noncopyable.hpp>
#include <mln/util/containers.hpp>
#include <memory>
#include <optional>

View File

@@ -1,9 +1,9 @@
#pragma once
#include <mbgl/gfx/drawable.hpp>
#include <mbgl/gfx/draw_mode.hpp>
#include <mbgl/mtl/upload_pass.hpp>
#include <mbgl/shaders/segment.hpp>
#include <mln/gfx/drawable.hpp>
#include <mln/gfx/draw_mode.hpp>
#include <mln/mtl/upload_pass.hpp>
#include <mln/shaders/segment.hpp>
#include <memory>

View File

@@ -1,6 +1,6 @@
#pragma once
#include <mbgl/gfx/drawable_builder.hpp>
#include <mln/gfx/drawable_builder.hpp>
namespace mln {
namespace mtl {

View File

@@ -1,6 +1,6 @@
#pragma once
#include <mbgl/gfx/dynamic_texture.hpp>
#include <mln/gfx/dynamic_texture.hpp>
namespace mln {
namespace mtl {

View File

@@ -1,7 +1,7 @@
#pragma once
#include <mbgl/gfx/index_buffer.hpp>
#include <mbgl/mtl/buffer_resource.hpp>
#include <mln/gfx/index_buffer.hpp>
#include <mln/mtl/buffer_resource.hpp>
namespace mln {
namespace mtl {

View File

@@ -1,7 +1,7 @@
#pragma once
#include <mbgl/renderer/layer_group.hpp>
#include <mbgl/mtl/uniform_buffer.hpp>
#include <mln/renderer/layer_group.hpp>
#include <mln/mtl/uniform_buffer.hpp>
namespace mln {

View File

@@ -1,7 +1,7 @@
#pragma once
#include <mbgl/gfx/offscreen_texture.hpp>
#include <mbgl/gfx/types.hpp>
#include <mln/gfx/offscreen_texture.hpp>
#include <mln/gfx/types.hpp>
namespace mln {
namespace mtl {

View File

@@ -1,7 +1,7 @@
#pragma once
#include <mbgl/gfx/render_pass.hpp>
#include <mbgl/mtl/mtl_fwd.hpp>
#include <mln/gfx/render_pass.hpp>
#include <mln/mtl/mtl_fwd.hpp>
#include <Foundation/NSSharedPtr.hpp>
#include <Metal/MTLCommandEncoder.hpp>

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