[core] move Texture related enums to gfx namespace
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@@ -241,5 +241,47 @@ platform::GLenum Enum<gfx::BufferUsageType>::to(const gfx::BufferUsageType value
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return GL_INVALID_ENUM;
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}
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template <>
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gfx::TexturePixelType Enum<gfx::TexturePixelType>::from(const platform::GLint value) {
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switch (value) {
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case GL_RGBA: return gfx::TexturePixelType::RGBA;
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case GL_ALPHA: return gfx::TexturePixelType::Alpha;
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case GL_STENCIL_INDEX: return gfx::TexturePixelType::Stencil;
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case GL_DEPTH_COMPONENT: return gfx::TexturePixelType::Depth;
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case GL_LUMINANCE: return gfx::TexturePixelType::Luminance;
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}
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return {};
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}
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template <>
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platform::GLenum Enum<gfx::TexturePixelType>::to(const gfx::TexturePixelType value) {
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switch (value) {
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case gfx::TexturePixelType::RGBA: return GL_RGBA;
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case gfx::TexturePixelType::Alpha: return GL_ALPHA;
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case gfx::TexturePixelType::Stencil: return GL_STENCIL_INDEX;
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case gfx::TexturePixelType::Depth: return GL_DEPTH_COMPONENT;
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case gfx::TexturePixelType::Luminance: return GL_LUMINANCE;
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}
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return GL_INVALID_ENUM;
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}
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template <>
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gfx::TextureChannelDataType Enum<gfx::TextureChannelDataType>::from(const platform::GLint value) {
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switch (value) {
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case GL_UNSIGNED_BYTE: return gfx::TextureChannelDataType::UnsignedByte;
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case GL_HALF_FLOAT: return gfx::TextureChannelDataType::HalfFloat;
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}
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return {};
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}
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template <>
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platform::GLenum Enum<gfx::TextureChannelDataType>::to(const gfx::TextureChannelDataType value) {
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switch (value) {
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case gfx::TextureChannelDataType::UnsignedByte: return GL_UNSIGNED_BYTE;
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case gfx::TextureChannelDataType::HalfFloat: return GL_HALF_FLOAT;
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}
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return GL_INVALID_ENUM;
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}
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} // namespace gl
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} // namespace mbgl
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