Introduce TileWorker

This commit is contained in:
John Firebaugh
2015-06-04 16:36:37 -07:00
parent 7e71145a89
commit 29a2cd908f
8 changed files with 244 additions and 152 deletions

View File

@@ -20,7 +20,7 @@ namespace mbgl {
TileParser::~TileParser() = default;
TileParser::TileParser(const GeometryTile& geometryTile_,
VectorTileData& tile_,
TileWorker& tile_,
Style& style_)
: geometryTile(geometryTile_),
tile(tile_),
@@ -98,7 +98,7 @@ void applyLayoutProperty(PropertyKey key, const ClassProperties &classProperties
std::unique_ptr<Bucket> TileParser::createBucket(const StyleBucket &bucketDesc) {
// Skip this bucket if we are to not render this
if (tile.id.z < std::floor(bucketDesc.min_zoom) && std::floor(bucketDesc.min_zoom) < tile.source.max_zoom) return nullptr;
if (tile.id.z < std::floor(bucketDesc.min_zoom) && std::floor(bucketDesc.min_zoom) < tile.maxZoom) return nullptr;
if (tile.id.z >= std::ceil(bucketDesc.max_zoom)) return nullptr;
if (bucketDesc.visibility == mbgl::VisibilityType::None) return nullptr;