Add support for parsing MLT-format vector tile sources (#3246)
Co-authored-by: Bart Louwers <bart@emeel.net> Co-authored-by: Bart Louwers <bart.louwers@gmail.com>
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src/mbgl/programs/programs.cpp
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78
src/mbgl/programs/programs.cpp
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#include <mbgl/programs/programs.hpp>
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#include <mbgl/programs/background_program.hpp>
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#include <mbgl/programs/circle_program.hpp>
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#include <mbgl/programs/heatmap_program.hpp>
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#include <mbgl/programs/hillshade_program.hpp>
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#include <mbgl/programs/fill_extrusion_program.hpp>
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#include <mbgl/programs/fill_program.hpp>
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#include <mbgl/programs/line_program.hpp>
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#include <mbgl/programs/raster_program.hpp>
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#include <mbgl/programs/symbol_program.hpp>
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#include <mbgl/util/logging.hpp>
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namespace mbgl {
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Programs::Programs(const ProgramParameters& programParameters_)
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: programParameters(programParameters_) {}
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Programs::~Programs() = default;
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namespace {
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/// @brief Register a list of types with a shader registry instance
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/// @tparam ...T Type list parameter pack
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/// @param registry A shader registry instance
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/// programParameters_ ProgramParameters used to initialize each instance
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template <typename... T>
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void registerTypes(gfx::ShaderRegistry& registry, const ProgramParameters& programParameters_) {
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/// The following fold expression will create a shared_ptr for every type
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/// in the parameter pack and register it with the shader registry.
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/// Registration calls are wrapped in a lambda that throws on registration
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/// failure, we shouldn't expect registration to faill unless the shader
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/// registry instance provided already has conflicting programs present.
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(
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[](bool expr) {
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if (!expr) {
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throw std::runtime_error("Failed to register " + std::string(T::Name) + " with shader registry!");
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}
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}(registry.getLegacyGroup().registerShader(std::make_shared<T>(programParameters_))),
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...);
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}
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} // namespace
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void Programs::registerWith(gfx::ShaderRegistry& registry) {
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#if MLN_LEGACY_RENDERER
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/// The following types will be registered
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registerTypes<BackgroundProgram,
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BackgroundPatternProgram,
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RasterProgram,
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HeatmapProgram,
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HeatmapTextureProgram,
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HillshadeProgram,
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HillshadePrepareProgram,
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FillProgram,
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FillPatternProgram,
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FillOutlineProgram,
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FillOutlinePatternProgram,
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FillExtrusionProgram,
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FillExtrusionPatternProgram,
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CircleProgram,
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LineProgram,
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LineGradientProgram,
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LineSDFProgram,
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LinePatternProgram,
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SymbolIconProgram,
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SymbolSDFIconProgram,
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SymbolSDFTextProgram,
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SymbolTextAndIconProgram,
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CollisionBoxProgram,
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CollisionCircleProgram,
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DebugProgram,
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ClippingMaskProgram>(registry, programParameters);
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#else
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/// The following types will be registered
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registerTypes<DebugProgram, ClippingMaskProgram>(registry, programParameters);
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#endif
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}
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} // namespace mbgl
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