Move UBO updates from render layers to tweakers (#2703)

This commit is contained in:
Tim Sylvester
2024-09-10 11:37:50 -07:00
committed by GitHub
parent f74f4ff3cf
commit 29319a76bf
24 changed files with 563 additions and 657 deletions

View File

@@ -1,16 +1,16 @@
#include <mbgl/renderer/render_source.hpp>
#include <mbgl/annotation/render_annotation_source.hpp>
#include <mbgl/layermanager/layer_manager.hpp>
#include <mbgl/renderer/render_source_observer.hpp>
#include <mbgl/renderer/sources/render_geojson_source.hpp>
#include <mbgl/renderer/sources/render_raster_source.hpp>
#include <mbgl/renderer/sources/render_raster_dem_source.hpp>
#include <mbgl/renderer/sources/render_vector_source.hpp>
#include <mbgl/renderer/tile_parameters.hpp>
#include <mbgl/annotation/render_annotation_source.hpp>
#include <mbgl/renderer/sources/render_image_source.hpp>
#include <mbgl/renderer/sources/render_custom_geometry_source.hpp>
#include <mbgl/renderer/tile_parameters.hpp>
#include <mbgl/tile/tile.hpp>
#include <mbgl/layermanager/layer_manager.hpp>
#include <mbgl/util/constants.hpp>
#include <memory>
@@ -91,4 +91,8 @@ uint8_t RenderSource::getMaxZoom() const {
return util::TERRAIN_RGB_MAXZOOM;
}
Immutable<std::vector<RenderTile>> RenderSource::getRawRenderTiles() const {
return makeMutable<std::vector<RenderTile>>();
}
} // namespace mbgl