encode icon texture coordinate in buffer so we can render all pois with 1 draw call
This commit is contained in:
@@ -120,6 +120,15 @@ void TileParser::addBucketFeatures(Bucket& bucket, const VectorTileLayer& layer,
|
||||
}
|
||||
}
|
||||
|
||||
template <class Bucket, typename... Args>
|
||||
void TileParser::addBucketFeatures(Bucket& bucket, const VectorTileLayer& layer, const BucketDescription& bucket_desc, Args... args) {
|
||||
FilteredVectorTileLayer filtered_layer(layer, bucket_desc);
|
||||
for (const pbf& feature_pbf : filtered_layer) {
|
||||
if (obsolete()) return;
|
||||
bucket->addFeature({ feature_pbf, layer }, args...);
|
||||
}
|
||||
}
|
||||
|
||||
std::unique_ptr<Bucket> TileParser::createFillBucket(const VectorTileLayer& layer, const BucketDescription& bucket_desc) {
|
||||
std::unique_ptr<FillBucket> bucket = std::make_unique<FillBucket>(
|
||||
tile.fillVertexBuffer, tile.triangleElementsBuffer, tile.lineElementsBuffer, bucket_desc);
|
||||
@@ -137,7 +146,7 @@ std::unique_ptr<Bucket> TileParser::createLineBucket(const VectorTileLayer& laye
|
||||
std::unique_ptr<Bucket> TileParser::createIconBucket(const VectorTileLayer& layer, const BucketDescription& bucket_desc) {
|
||||
std::unique_ptr<IconBucket> bucket = std::make_unique<IconBucket>(
|
||||
tile.iconVertexBuffer, bucket_desc);
|
||||
addBucketFeatures(bucket, layer, bucket_desc);
|
||||
addBucketFeatures(bucket, layer, bucket_desc, style.sprite);
|
||||
return obsolete() ? nullptr : std::move(bucket);
|
||||
}
|
||||
|
||||
@@ -166,12 +175,6 @@ std::unique_ptr<Bucket> TileParser::createTextBucket(const VectorTileLayer& laye
|
||||
|
||||
std::unique_ptr<TextBucket> bucket = std::make_unique<TextBucket>(
|
||||
tile.textVertexBuffer, tile.triangleElementsBuffer, bucket_desc, placement);
|
||||
|
||||
FilteredVectorTileLayer filtered_layer(layer, bucket_desc);
|
||||
for (const pbf& feature_pbf : filtered_layer) {
|
||||
if (obsolete()) return nullptr;
|
||||
bucket->addFeature({ feature_pbf, layer }, faces, shaping);
|
||||
}
|
||||
|
||||
addBucketFeatures(bucket, layer, bucket_desc, faces, shaping);
|
||||
return std::move(bucket);
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user