Improve Vulkan Android surface lifecycle (#4323)

This commit is contained in:
Adrian Cojocaru
2026-06-05 19:59:36 +03:00
committed by GitHub
parent a770b79551
commit 269d1bc910
7 changed files with 52 additions and 37 deletions

View File

@@ -27,6 +27,9 @@ public:
// Ensures the current context is not cleaned up when destroyed
virtual void markContextLost();
virtual bool createSurface(ANativeWindow*) { return false; }
virtual void destroySurface() {}
virtual void resizeFramebuffer(int width, int height);
virtual PremultipliedImage readFramebuffer();

View File

@@ -55,6 +55,21 @@ AndroidVulkanRendererBackend::AndroidVulkanRendererBackend(ANativeWindow* window
AndroidVulkanRendererBackend::~AndroidVulkanRendererBackend() = default;
bool AndroidVulkanRendererBackend::createSurface(ANativeWindow* window_) {
window = window_;
setResource(std::make_unique<AndroidVulkanRenderableResource>(*this));
initSurface();
initSwapchain();
return true;
}
void AndroidVulkanRendererBackend::destroySurface() {
window = nullptr;
setResource(nullptr);
}
std::vector<const char*> AndroidVulkanRendererBackend::getInstanceExtensions() {
auto extensions = mbgl::vulkan::RendererBackend::getInstanceExtensions();
extensions.push_back(VK_KHR_SURFACE_EXTENSION_NAME);

View File

@@ -16,6 +16,9 @@ public:
~AndroidVulkanRendererBackend() override;
ANativeWindow* getWindow() { return window; }
bool createSurface(ANativeWindow* window) override;
void destroySurface() override;
mbgl::gfx::RendererBackend& getImpl() override { return *this; }
std::vector<const char*> getInstanceExtensions() override;

View File

@@ -249,10 +249,23 @@ void MapRenderer::onSurfaceCreated(JNIEnv& env, const jni::Object<AndroidSurface
// Lock as the initialization can come from the main thread or the GL thread first
std::scoped_lock lock(initialisationMutex);
// The android system will have already destroyed the underlying
// GL resources if this is not the first initialization and an
// attempt to clean them up will fail
UniqueANativeWindow window_ = nullptr;
if (surface) {
window_ = std::unique_ptr<ANativeWindow, std::function<void(ANativeWindow*)>>(
ANativeWindow_fromSurface(&env, reinterpret_cast<jobject>(surface.get())),
[](ANativeWindow* window_) { ANativeWindow_release(window_); });
}
if (backend) {
if (backend->createSurface(window_.get())) {
window = std::move(window_);
return;
}
// The android system will have already destroyed the underlying
// GL resources if this is not the first initialization and an
// attempt to clean them up will fail
gfx::BackendScope backendGuard{backend->getImpl()};
backend->markContextLost();
}
@@ -264,13 +277,7 @@ void MapRenderer::onSurfaceCreated(JNIEnv& env, const jni::Object<AndroidSurface
// Reset in opposite order
renderer.reset();
backend.reset();
window.reset();
if (surface) {
window = std::unique_ptr<ANativeWindow, std::function<void(ANativeWindow*)>>(
ANativeWindow_fromSurface(&env, reinterpret_cast<jobject>(surface.get())),
[](ANativeWindow* window_) { ANativeWindow_release(window_); });
}
window = std::move(window_);
// Create the new backend and renderer
backend = AndroidRendererBackend::Create(window.get());
@@ -316,7 +323,11 @@ void MapRenderer::onRendererReset(JNIEnv&) {
// needs to be called on GL thread
void MapRenderer::onSurfaceDestroyed(JNIEnv&) {
resetRenderer();
if (backend) {
backend->destroySurface();
}
window.reset();
}
void MapRenderer::setSwapBehaviorFlush(JNIEnv&, jboolean flush) {

View File

@@ -147,7 +147,9 @@ private:
std::unique_ptr<AndroidRendererBackend> backend;
std::unique_ptr<Renderer> renderer;
std::unique_ptr<ActorRef<Renderer>> rendererRef;
std::unique_ptr<ANativeWindow, std::function<void(ANativeWindow*)>> window;
using UniqueANativeWindow = std::unique_ptr<ANativeWindow, std::function<void(ANativeWindow*)>>;
UniqueANativeWindow window;
std::shared_ptr<UpdateParameters> updateParameters;
std::mutex updateMutex;