flush command buffers when done

This commit is contained in:
Ansis Brammanis
2014-05-16 14:04:12 -04:00
parent 01183a0a19
commit 264bcd34d9

View File

@@ -464,6 +464,8 @@ void Map::render() {
if (transform.needsTransition()) {
update();
}
glFlush();
}
void Map::renderLayers(const std::vector<LayerDescription>& layers, RenderPass pass) {