From 260148878cc61211473fe0bbff4b460209381b93 Mon Sep 17 00:00:00 2001 From: Mikhail Pozdnyakov Date: Thu, 5 Mar 2020 17:54:03 +0200 Subject: [PATCH] [core] CollisionIndex::intercectsTileEdges -> intersectsTileEdges --- src/mbgl/text/collision_index.cpp | 2 +- src/mbgl/text/collision_index.hpp | 2 +- src/mbgl/text/placement.cpp | 6 +++--- 3 files changed, 5 insertions(+), 5 deletions(-) diff --git a/src/mbgl/text/collision_index.cpp b/src/mbgl/text/collision_index.cpp index a9386d0f9..ef0358dd6 100644 --- a/src/mbgl/text/collision_index.cpp +++ b/src/mbgl/text/collision_index.cpp @@ -96,7 +96,7 @@ inline bool CollisionIndex::overlapsTile(const CollisionBoundaries& boundaries, boundaries[1] < tileBoundaries[3] && boundaries[3] > tileBoundaries[1]; } -bool CollisionIndex::intercectsTileEdges(const CollisionBox& box, +bool CollisionIndex::intersectsTileEdges(const CollisionBox& box, Point shift, const mat4& posMatrix, const float textPixelRatio, diff --git a/src/mbgl/text/collision_index.hpp b/src/mbgl/text/collision_index.hpp index 2ed3ab81b..2effe452d 100644 --- a/src/mbgl/text/collision_index.hpp +++ b/src/mbgl/text/collision_index.hpp @@ -21,7 +21,7 @@ public: using CollisionGrid = GridIndex; explicit CollisionIndex(const TransformState&, MapMode); - bool intercectsTileEdges(const CollisionBox&, + bool intersectsTileEdges(const CollisionBox&, Point shift, const mat4& posMatrix, const float textPixelRatio, diff --git a/src/mbgl/text/placement.cpp b/src/mbgl/text/placement.cpp index 0bc63c3c6..73a6d9d22 100644 --- a/src/mbgl/text/placement.cpp +++ b/src/mbgl/text/placement.cpp @@ -354,7 +354,7 @@ void Placement::placeSymbolBucket(const BucketPlacementData& params, std::set shift) -> bool { bool intersects = - collisionIndex.intercectsTileEdges(collisionBox, shift, renderTile.matrix, pixelRatio, *tileBorders); + collisionIndex.intersectsTileEdges(collisionBox, shift, renderTile.matrix, pixelRatio, *tileBorders); // Check if this symbol intersects the neighbor tile borders. If so, it also shall be placed with priority. for (const auto& neighbor : neightbors) { if (intersects) break; - intersects = collisionIndex.intercectsTileEdges( + intersects = collisionIndex.intersectsTileEdges( collisionBox, shift + neighbor.shift, neighbor.matrix, pixelRatio, neighbor.borders); } return intersects;