diff --git a/src/mbgl/geometry/sprite_atlas.cpp b/src/mbgl/geometry/sprite_atlas.cpp index bf31c6e38..187253b14 100644 --- a/src/mbgl/geometry/sprite_atlas.cpp +++ b/src/mbgl/geometry/sprite_atlas.cpp @@ -73,7 +73,7 @@ Rect SpriteAtlas::allocateImage(const size_t pixel_width // This is so we can scale down the texture coordinates and pack them // into 2 bytes rather than 4 bytes. const uint16_t pack_width = (pixel_width + 1) + (4 - (pixel_width + 1) % 4); - const uint16_t pack_height = (pixel_height + 1) + (4 - (pixel_width + 1) % 4); + const uint16_t pack_height = (pixel_height + 1) + (4 - (pixel_height + 1) % 4); // We have to allocate a new area in the bin, and store an empty image in it. // Add a 1px border around every image.