[core] Split MapMode::Still into Static and Tile
`Tile` makes sure the symbols in the resulting tile are tileable while symbols in `Still` match rendering in `Continuous` mode.
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committed by
Chris Loer
parent
5bdee52e5c
commit
22c07596a0
@@ -23,7 +23,7 @@ TEST(Map, PrefetchTiles) {
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ThreadPool threadPool(4);
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StubFileSource fileSource;
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HeadlessFrontend frontend { { 512, 512 }, 1, fileSource, threadPool };
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Map map(frontend, MapObserver::nullObserver(), frontend.getSize(), 1, fileSource, threadPool, MapMode::Still);
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Map map(frontend, MapObserver::nullObserver(), frontend.getSize(), 1, fileSource, threadPool, MapMode::Static);
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std::vector<int> tiles;
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