[core] Split MapMode::Still into Static and Tile

`Tile` makes sure the symbols in the resulting tile are tileable while
symbols in `Still` match rendering in `Continuous` mode.
This commit is contained in:
Ansis Brammanis
2017-11-10 11:32:37 -05:00
committed by Chris Loer
parent 5bdee52e5c
commit 22c07596a0
29 changed files with 69 additions and 57 deletions

View File

@@ -89,7 +89,7 @@ TEST(GLContextMode, Shared) {
HeadlessFrontend frontend { pixelRatio, fileSource, threadPool, {}, GLContextMode::Shared };
Map map(frontend, MapObserver::nullObserver(), frontend.getSize(), pixelRatio, fileSource, threadPool, MapMode::Still);
Map map(frontend, MapObserver::nullObserver(), frontend.getSize(), pixelRatio, fileSource, threadPool, MapMode::Static);
map.getStyle().loadJSON(util::read_file("test/fixtures/api/water.json"));
map.setLatLngZoom({ 37.8, -122.5 }, 10);