[core] Split MapMode::Still into Static and Tile
`Tile` makes sure the symbols in the resulting tile are tileable while symbols in `Still` match rendering in `Continuous` mode.
This commit is contained in:
committed by
Chris Loer
parent
5bdee52e5c
commit
22c07596a0
@@ -29,7 +29,7 @@ TEST(API, RecycleMapUpdateImages) {
|
||||
|
||||
HeadlessFrontend frontend { pixelRatio, fileSource, threadPool };
|
||||
auto map = std::make_unique<Map>(frontend, MapObserver::nullObserver(), frontend.getSize(),
|
||||
pixelRatio, fileSource, threadPool, MapMode::Still);
|
||||
pixelRatio, fileSource, threadPool, MapMode::Static);
|
||||
|
||||
EXPECT_TRUE(map);
|
||||
|
||||
|
||||
Reference in New Issue
Block a user