[core] Split MapMode::Still into Static and Tile
`Tile` makes sure the symbols in the resulting tile are tileable while symbols in `Still` match rendering in `Continuous` mode.
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committed by
Chris Loer
parent
5bdee52e5c
commit
22c07596a0
@@ -27,7 +27,7 @@ TEST(API, RenderWithoutCallback) {
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HeadlessFrontend frontend { pixelRatio, fileSource, threadPool };
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auto map = std::make_unique<Map>(frontend, MapObserver::nullObserver(), frontend.getSize(),
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pixelRatio, fileSource, threadPool, MapMode::Still);
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pixelRatio, fileSource, threadPool, MapMode::Static);
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map->renderStill(nullptr);
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// Force Map thread to join.
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