[core] Split MapMode::Still into Static and Tile

`Tile` makes sure the symbols in the resulting tile are tileable while
symbols in `Still` match rendering in `Continuous` mode.
This commit is contained in:
Ansis Brammanis
2017-11-10 11:32:37 -05:00
committed by Chris Loer
parent 5bdee52e5c
commit 22c07596a0
29 changed files with 69 additions and 57 deletions

View File

@@ -27,7 +27,7 @@ TEST(API, RenderWithoutCallback) {
HeadlessFrontend frontend { pixelRatio, fileSource, threadPool };
auto map = std::make_unique<Map>(frontend, MapObserver::nullObserver(), frontend.getSize(),
pixelRatio, fileSource, threadPool, MapMode::Still);
pixelRatio, fileSource, threadPool, MapMode::Static);
map->renderStill(nullptr);
// Force Map thread to join.