[core] Split MapMode::Still into Static and Tile

`Tile` makes sure the symbols in the resulting tile are tileable while
symbols in `Still` match rendering in `Continuous` mode.
This commit is contained in:
Ansis Brammanis
2017-11-10 11:32:37 -05:00
committed by Chris Loer
parent 5bdee52e5c
commit 22c07596a0
29 changed files with 69 additions and 57 deletions

View File

@@ -32,7 +32,7 @@ public:
float pixelRatio { 1 };
HeadlessFrontend frontend { pixelRatio, fileSource, threadPool };
Map map { frontend, MapObserver::nullObserver(), frontend.getSize(), pixelRatio, fileSource,
threadPool, MapMode::Still };
threadPool, MapMode::Static};
void checkRendering(const char * name) {
test::checkImage(std::string("test/fixtures/annotations/") + name,