[core] Split MapMode::Still into Static and Tile
`Tile` makes sure the symbols in the resulting tile are tileable while symbols in `Still` match rendering in `Continuous` mode.
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committed by
Chris Loer
parent
5bdee52e5c
commit
22c07596a0
@@ -32,7 +32,7 @@ public:
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float pixelRatio { 1 };
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HeadlessFrontend frontend { pixelRatio, fileSource, threadPool };
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Map map { frontend, MapObserver::nullObserver(), frontend.getSize(), pixelRatio, fileSource,
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threadPool, MapMode::Still };
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threadPool, MapMode::Static};
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void checkRendering(const char * name) {
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test::checkImage(std::string("test/fixtures/annotations/") + name,
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