[core] Split MapMode::Still into Static and Tile
`Tile` makes sure the symbols in the resulting tile are tileable while symbols in `Still` match rendering in `Continuous` mode.
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committed by
Chris Loer
parent
5bdee52e5c
commit
22c07596a0
@@ -74,6 +74,7 @@ public:
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std::unique_ptr<mbgl::AsyncRequest> request(const mbgl::Resource&, mbgl::FileSource::Callback);
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const float pixelRatio;
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mbgl::MapMode mode;
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NodeThreadPool threadpool;
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NodeMapObserver mapObserver;
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std::unique_ptr<mbgl::HeadlessFrontend> frontend;
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