[core] Split MapMode::Still into Static and Tile

`Tile` makes sure the symbols in the resulting tile are tileable while
symbols in `Still` match rendering in `Continuous` mode.
This commit is contained in:
Ansis Brammanis
2017-11-10 11:32:37 -05:00
committed by Chris Loer
parent 5bdee52e5c
commit 22c07596a0
29 changed files with 69 additions and 57 deletions

View File

@@ -74,6 +74,7 @@ public:
std::unique_ptr<mbgl::AsyncRequest> request(const mbgl::Resource&, mbgl::FileSource::Callback);
const float pixelRatio;
mbgl::MapMode mode;
NodeThreadPool threadpool;
NodeMapObserver mapObserver;
std::unique_ptr<mbgl::HeadlessFrontend> frontend;