[core] Split MapMode::Still into Static and Tile
`Tile` makes sure the symbols in the resulting tile are tileable while symbols in `Still` match rendering in `Continuous` mode.
This commit is contained in:
committed by
Chris Loer
parent
5bdee52e5c
commit
22c07596a0
@@ -548,7 +548,7 @@ void NodeMap::cancel() {
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frontend = std::make_unique<mbgl::HeadlessFrontend>(mbgl::Size{ 256, 256 }, pixelRatio, *this, threadpool);
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map = std::make_unique<mbgl::Map>(*frontend, mapObserver, frontend->getSize(), pixelRatio,
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*this, threadpool, mbgl::MapMode::Still);
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*this, threadpool, mode);
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// FIXME: Reload the style after recreating the map. We need to find
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// a better way of canceling an ongoing rendering on the core level
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@@ -1074,6 +1074,15 @@ NodeMap::NodeMap(v8::Local<v8::Object> options)
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->NumberValue()
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: 1.0;
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}())
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, mode([&] {
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Nan::HandleScope scope;
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if (Nan::Has(options, Nan::New("mode").ToLocalChecked()).FromJust() &&
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std::string(*v8::String::Utf8Value(Nan::Get(options, Nan::New("mode").ToLocalChecked()).ToLocalChecked()->ToString())) == "tile") {
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return mbgl::MapMode::Tile;
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} else {
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return mbgl::MapMode::Static;
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}
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}())
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, mapObserver(NodeMapObserver())
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, frontend(std::make_unique<mbgl::HeadlessFrontend>(mbgl::Size { 256, 256 }, pixelRatio, *this, threadpool))
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, map(std::make_unique<mbgl::Map>(*frontend,
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@@ -1082,7 +1091,7 @@ NodeMap::NodeMap(v8::Local<v8::Object> options)
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pixelRatio,
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*this,
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threadpool,
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mbgl::MapMode::Still)),
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mode)),
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async(new uv_async_t) {
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async->data = this;
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