[core] Split MapMode::Still into Static and Tile

`Tile` makes sure the symbols in the resulting tile are tileable while
symbols in `Still` match rendering in `Continuous` mode.
This commit is contained in:
Ansis Brammanis
2017-11-10 11:32:37 -05:00
committed by Chris Loer
parent 5bdee52e5c
commit 22c07596a0
29 changed files with 69 additions and 57 deletions

View File

@@ -83,7 +83,7 @@ int main(int argc, char *argv[]) {
ThreadPool threadPool(4);
HeadlessFrontend frontend({ width, height }, pixelRatio, fileSource, threadPool);
Map map(frontend, MapObserver::nullObserver(), frontend.getSize(), pixelRatio, fileSource, threadPool, MapMode::Still);
Map map(frontend, MapObserver::nullObserver(), frontend.getSize(), pixelRatio, fileSource, threadPool, MapMode::Static);
if (style_path.find("://") == std::string::npos) {
style_path = std::string("file://") + style_path;