[core] Split MapMode::Still into Static and Tile

`Tile` makes sure the symbols in the resulting tile are tileable while
symbols in `Still` match rendering in `Continuous` mode.
This commit is contained in:
Ansis Brammanis
2017-11-10 11:32:37 -05:00
committed by Chris Loer
parent 5bdee52e5c
commit 22c07596a0
29 changed files with 69 additions and 57 deletions

View File

@@ -41,7 +41,7 @@ static void prepare(Map& map, optional<std::string> json = {}) {
static void API_renderStill_reuse_map(::benchmark::State& state) {
RenderBenchmark bench;
HeadlessFrontend frontend { { 1000, 1000 }, 1, bench.fileSource, bench.threadPool };
Map map { frontend, MapObserver::nullObserver(), frontend.getSize(), 1, bench.fileSource, bench.threadPool, MapMode::Still };
Map map { frontend, MapObserver::nullObserver(), frontend.getSize(), 1, bench.fileSource, bench.threadPool, MapMode::Static};
prepare(map);
while (state.KeepRunning()) {
@@ -52,7 +52,7 @@ static void API_renderStill_reuse_map(::benchmark::State& state) {
static void API_renderStill_reuse_map_switch_styles(::benchmark::State& state) {
RenderBenchmark bench;
HeadlessFrontend frontend { { 1000, 1000 }, 1, bench.fileSource, bench.threadPool };
Map map { frontend, MapObserver::nullObserver(), frontend.getSize(), 1, bench.fileSource, bench.threadPool, MapMode::Still };
Map map { frontend, MapObserver::nullObserver(), frontend.getSize(), 1, bench.fileSource, bench.threadPool, MapMode::Static};
while (state.KeepRunning()) {
prepare(map, { "{}" });
@@ -67,7 +67,7 @@ static void API_renderStill_recreate_map(::benchmark::State& state) {
while (state.KeepRunning()) {
HeadlessFrontend frontend { { 1000, 1000 }, 1, bench.fileSource, bench.threadPool };
Map map { frontend, MapObserver::nullObserver(), frontend.getSize(), 1, bench.fileSource, bench.threadPool, MapMode::Still };
Map map { frontend, MapObserver::nullObserver(), frontend.getSize(), 1, bench.fileSource, bench.threadPool, MapMode::Static};
prepare(map);
frontend.render(map);
}