use unique_ptr for buckets rather than shared_ptrs

This commit is contained in:
Konstantin Käfer
2014-03-25 13:49:55 +01:00
parent 85f0d9392b
commit 21f7b0f706
3 changed files with 25 additions and 22 deletions

View File

@@ -6,6 +6,8 @@
#include <llmr/renderer/point_bucket.hpp>
#include <llmr/renderer/text_bucket.hpp>
#include <llmr/util/std.hpp>
using namespace llmr;
@@ -58,11 +60,11 @@ void TileParser::parseStyleLayers(const std::vector<LayerDescription>& layers) {
if (bucket_it != style.buckets.end()) {
// Only create the new bucket if we have an actual specification
// for it.
std::shared_ptr<Bucket> bucket = createBucket(bucket_it->second);
std::unique_ptr<Bucket> bucket = createBucket(bucket_it->second);
if (bucket) {
// Bucket creation might fail because the data tile may not
// contain any data that falls into this bucket.
tile.buckets[layer_desc.bucket_name] = bucket;
tile.buckets[layer_desc.bucket_name] = std::move(bucket);
}
} else {
// There is no proper specification for this bucket, even though
@@ -74,7 +76,7 @@ void TileParser::parseStyleLayers(const std::vector<LayerDescription>& layers) {
}
}
std::shared_ptr<Bucket> TileParser::createBucket(const BucketDescription& bucket_desc) {
std::unique_ptr<Bucket> TileParser::createBucket(const BucketDescription& bucket_desc) {
auto layer_it = data.layers.find(bucket_desc.source_layer);
if (layer_it != data.layers.end()) {
const VectorTileLayer& layer = layer_it->second;
@@ -111,28 +113,28 @@ void TileParser::addBucketFeatures(Bucket& bucket, const VectorTileLayer& layer,
}
}
std::shared_ptr<Bucket> TileParser::createFillBucket(const VectorTileLayer& layer, const BucketDescription& bucket_desc) {
std::shared_ptr<FillBucket> bucket = std::make_shared<FillBucket>(
std::unique_ptr<Bucket> TileParser::createFillBucket(const VectorTileLayer& layer, const BucketDescription& bucket_desc) {
std::unique_ptr<FillBucket> bucket = std::make_unique<FillBucket>(
tile.fillVertexBuffer, tile.triangleElementsBuffer, tile.lineElementsBuffer, bucket_desc);
addBucketFeatures(bucket, layer, bucket_desc);
return obsolete() ? nullptr : bucket;
return obsolete() ? nullptr : std::move(bucket);
}
std::shared_ptr<Bucket> TileParser::createLineBucket(const VectorTileLayer& layer, const BucketDescription& bucket_desc) {
std::shared_ptr<LineBucket> bucket = std::make_shared<LineBucket>(
std::unique_ptr<Bucket> TileParser::createLineBucket(const VectorTileLayer& layer, const BucketDescription& bucket_desc) {
std::unique_ptr<LineBucket> bucket = std::make_unique<LineBucket>(
tile.lineVertexBuffer, tile.triangleElementsBuffer, tile.pointElementsBuffer, bucket_desc);
addBucketFeatures(bucket, layer, bucket_desc);
return obsolete() ? nullptr : bucket;
return obsolete() ? nullptr : std::move(bucket);
}
std::shared_ptr<Bucket> TileParser::createPointBucket(const VectorTileLayer& layer, const BucketDescription& bucket_desc) {
std::shared_ptr<PointBucket> bucket = std::make_shared<PointBucket>(
std::unique_ptr<Bucket> TileParser::createPointBucket(const VectorTileLayer& layer, const BucketDescription& bucket_desc) {
std::unique_ptr<PointBucket> bucket = std::make_unique<PointBucket>(
tile.pointVertexBuffer, bucket_desc);
addBucketFeatures(bucket, layer, bucket_desc);
return obsolete() ? nullptr : bucket;
return obsolete() ? nullptr : std::move(bucket);
}
std::shared_ptr<Bucket> TileParser::createTextBucket(const VectorTileLayer& layer, const BucketDescription& bucket_desc) {
std::unique_ptr<Bucket> TileParser::createTextBucket(const VectorTileLayer& layer, const BucketDescription& bucket_desc) {
// Determine the correct text stack.
if (!layer.shaping.size()) {
return nullptr;
@@ -153,7 +155,7 @@ std::shared_ptr<Bucket> TileParser::createTextBucket(const VectorTileLayer& laye
faces.push_back(&it->second);
}
std::shared_ptr<TextBucket> bucket = std::make_shared<TextBucket>(
std::unique_ptr<TextBucket> bucket = std::make_unique<TextBucket>(
tile.textVertexBuffer, tile.triangleElementsBuffer, bucket_desc, placement);
FilteredVectorTileLayer filtered_layer(layer, bucket_desc);
@@ -162,5 +164,5 @@ std::shared_ptr<Bucket> TileParser::createTextBucket(const VectorTileLayer& laye
bucket->addFeature({ feature_pbf, layer }, faces, shaping);
}
return bucket;
return std::move(bucket);
}