[core] Rationalize shader names

{layer type}{subtype}Shader
This commit is contained in:
John Firebaugh
2016-10-04 15:26:00 -07:00
parent 388fa9cf10
commit 21d7ee11e1
37 changed files with 180 additions and 178 deletions

View File

@@ -22,8 +22,8 @@ void Painter::renderBackground(PaintParameters& parameters, const BackgroundLaye
optional<SpriteAtlasPosition> imagePosA;
optional<SpriteAtlasPosition> imagePosB;
auto& patternShader = parameters.shaders.pattern;
auto& plainShader = parameters.shaders.plain;
auto& patternShader = parameters.shaders.fillPattern;
auto& plainShader = parameters.shaders.fill;
auto& arrayBackgroundPattern = parameters.shaders.backgroundPatternArray;
auto& arrayBackground = parameters.shaders.backgroundArray;