[core] Rationalize shader names
{layer type}{subtype}Shader
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@@ -22,8 +22,8 @@ void Painter::renderBackground(PaintParameters& parameters, const BackgroundLaye
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optional<SpriteAtlasPosition> imagePosA;
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optional<SpriteAtlasPosition> imagePosB;
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auto& patternShader = parameters.shaders.pattern;
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auto& plainShader = parameters.shaders.plain;
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auto& patternShader = parameters.shaders.fillPattern;
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auto& plainShader = parameters.shaders.fill;
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auto& arrayBackgroundPattern = parameters.shaders.backgroundPatternArray;
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auto& arrayBackground = parameters.shaders.backgroundArray;
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