[core] Rationalize shader names

{layer type}{subtype}Shader
This commit is contained in:
John Firebaugh
2016-10-04 15:26:00 -07:00
parent 388fa9cf10
commit 21d7ee11e1
37 changed files with 180 additions and 178 deletions

View File

@@ -40,7 +40,7 @@ using namespace style;
Painter::Painter(const TransformState& state_)
: state(state_),
tileTriangleVertexBuffer(context.createVertexBuffer(std::vector<PlainVertex> {{
tileTriangleVertexBuffer(context.createVertexBuffer(std::vector<FillVertex> {{
{ 0, 0 },
{ util::EXTENT, 0 },
{ 0, util::EXTENT },
@@ -48,7 +48,7 @@ Painter::Painter(const TransformState& state_)
{ 0, util::EXTENT },
{ util::EXTENT, util::EXTENT }
}})),
tileLineStripVertexBuffer(context.createVertexBuffer(std::vector<PlainVertex> {{
tileLineStripVertexBuffer(context.createVertexBuffer(std::vector<FillVertex> {{
{ 0, 0 },
{ util::EXTENT, 0 },
{ util::EXTENT, util::EXTENT },