[core] Rationalize shader names
{layer type}{subtype}Shader
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@@ -40,7 +40,7 @@ using namespace style;
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Painter::Painter(const TransformState& state_)
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: state(state_),
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tileTriangleVertexBuffer(context.createVertexBuffer(std::vector<PlainVertex> {{
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tileTriangleVertexBuffer(context.createVertexBuffer(std::vector<FillVertex> {{
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{ 0, 0 },
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{ util::EXTENT, 0 },
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{ 0, util::EXTENT },
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@@ -48,7 +48,7 @@ Painter::Painter(const TransformState& state_)
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{ 0, util::EXTENT },
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{ util::EXTENT, util::EXTENT }
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}})),
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tileLineStripVertexBuffer(context.createVertexBuffer(std::vector<PlainVertex> {{
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tileLineStripVertexBuffer(context.createVertexBuffer(std::vector<FillVertex> {{
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{ 0, 0 },
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{ util::EXTENT, 0 },
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{ util::EXTENT, util::EXTENT },
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