[core] Rationalize shader names
{layer type}{subtype}Shader
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@@ -1,7 +1,7 @@
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#include <mbgl/renderer/debug_bucket.hpp>
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#include <mbgl/renderer/painter.hpp>
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#include <mbgl/shader/plain_shader.hpp>
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#include <mbgl/shader/plain_vertex.hpp>
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#include <mbgl/shader/fill_shader.hpp>
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#include <mbgl/shader/fill_vertex.hpp>
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#include <mbgl/geometry/debug_font_data.hpp>
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#include <mbgl/util/string.hpp>
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@@ -13,13 +13,13 @@
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namespace mbgl {
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std::vector<PlainVertex> buildTextVertices(const OverscaledTileID& id,
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std::vector<FillVertex> buildTextVertices(const OverscaledTileID& id,
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const bool renderable,
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const bool complete,
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optional<Timestamp> modified,
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optional<Timestamp> expires,
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MapDebugOptions debugMode) {
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std::vector<PlainVertex> textPoints;
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std::vector<FillVertex> textPoints;
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auto addText = [&] (const std::string& text, double left, double baseline, double scale) {
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for (uint8_t c : text) {
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@@ -85,14 +85,14 @@ DebugBucket::DebugBucket(const OverscaledTileID& id,
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vertexBuffer(context.createVertexBuffer(buildTextVertices(id, renderable_, complete_, modified_, expires_, debugMode_))) {
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}
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void DebugBucket::drawLines(PlainShader& shader, gl::Context& context) {
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void DebugBucket::drawLines(FillShader& shader, gl::Context& context) {
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if (vertexBuffer.vertexCount != 0) {
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array.bind(shader, vertexBuffer, BUFFER_OFFSET_0, context);
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MBGL_CHECK_ERROR(glDrawArrays(GL_LINES, 0, static_cast<GLsizei>(vertexBuffer.vertexCount)));
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}
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}
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void DebugBucket::drawPoints(PlainShader& shader, gl::Context& context) {
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void DebugBucket::drawPoints(FillShader& shader, gl::Context& context) {
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if (vertexBuffer.vertexCount != 0) {
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array.bind(shader, vertexBuffer, BUFFER_OFFSET_0, context);
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MBGL_CHECK_ERROR(glDrawArrays(GL_POINTS, 0, static_cast<GLsizei>(vertexBuffer.vertexCount)));
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