[core] render extrusions directly in the main framebuffer

This commit is contained in:
Konstantin Käfer
2019-04-26 18:31:48 +02:00
parent ef48d53e78
commit 20a807fdf3
29 changed files with 605 additions and 721 deletions

View File

@@ -16,8 +16,8 @@ template <>
struct ShaderSource<RasterProgram> {
static constexpr const char* name = "raster";
static constexpr const uint8_t hash[8] = { 0x40, 0x3d, 0x6c, 0xf4, 0xd0, 0x41, 0x51, 0x0e };
static constexpr const auto vertexOffset = 48592;
static constexpr const auto fragmentOffset = 48941;
static constexpr const auto vertexOffset = 48320;
static constexpr const auto fragmentOffset = 48669;
};
constexpr const char* ShaderSource<RasterProgram>::name;