[core] Render from the main thread

Do not create a thread for the MapContext anymore.
This commit is contained in:
John Firebaugh
2015-09-01 15:07:17 +03:00
parent 18d8e80f52
commit 204c7fee03
35 changed files with 268 additions and 525 deletions

View File

@@ -5,25 +5,18 @@
#include <nan.h>
#pragma GCC diagnostic pop
#include "node_mapbox_gl_native.hpp"
#include <mbgl/util/run_loop.hpp>
#include "node_map.hpp"
#include "node_log.hpp"
#include "node_request.hpp"
namespace node_mbgl {
mbgl::util::RunLoop& NodeRunLoop() {
static mbgl::util::RunLoop nodeRunLoop;
return nodeRunLoop;
}
}
void RegisterModule(v8::Local<v8::Object> target, v8::Local<v8::Object> module) {
// This has the effect of:
// a) Ensuring that the static local variable is initialized before any thread contention.
// b) unreffing an async handle, which otherwise would keep the default loop running.
node_mbgl::NodeRunLoop().stop();
static mbgl::util::RunLoop nodeRunLoop;
nodeRunLoop.stop();
node_mbgl::NodeMap::Init(target);
node_mbgl::NodeRequest::Init(target);