@@ -166,10 +166,10 @@ float Collision::getPlacementScale(const GlyphBoxes &glyphs, float minPlacementS
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float s4 = (ob.br.y - nb.tl.y + padding) /
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(na.y - oa.y); // scale at which new box is to the bottom of old box
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if (isnan(s1) || isnan(s2)) {
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if (std::isnan(s1) || std::isnan(s2)) {
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s1 = s2 = 1;
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}
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if (isnan(s3) || isnan(s4)) {
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if (std::isnan(s3) || std::isnan(s4)) {
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s3 = s4 = 1;
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}
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@@ -95,7 +95,7 @@ rotatingRotatingCollisions(const CollisionRect &a, const CollisionRect &b,
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std::vector<float> f;
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for (size_t i = 0; i < c.size(); i++) {
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// Check if they are close enough to collide
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if (!isnan(c[i]) && d_sq <= e[i]) {
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if (!std::isnan(c[i]) && d_sq <= e[i]) {
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// So far, angles have been calulated as relative to the vector
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// between anchors.
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// Convert the angles to angles from north.
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