[shader] Shaders vertex and fragments are now GLchar*
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committed by
Konstantin Käfer
parent
7943b1b71c
commit
1f1b3fbbc2
@@ -34,11 +34,13 @@ def write_header():
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#ifndef MBGL_SHADER_SHADERS
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#define MBGL_SHADER_SHADERS
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#include <mbgl/platform/gl.hpp>
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namespace mbgl {
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struct shader_source {
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const char *vertex;
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const char *fragment;
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const GLchar *vertex;
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const GLchar *fragment;
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};
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enum {
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