[core] Added MapDebugOptions

Map debug options are now cycled up to all debug options enabled, then
back to none.
This commit is contained in:
Bruno de Oliveira Abinader
2015-11-26 22:38:14 +02:00
parent 044e92f5e8
commit 1f0820c8e8
23 changed files with 106 additions and 59 deletions

View File

@@ -12,7 +12,7 @@ using namespace mbgl;
void Painter::renderTileDebug(const Tile& tile) {
MBGL_DEBUG_GROUP(std::string { "debug " } + std::string(tile.id));
assert(tile.data);
if (data.getDebug()) {
if (data.getDebug() != MapDebugOptions::NoDebug) {
prepareTile(tile);
renderDebugText(*tile.data, tile.matrix);
renderDebugFrame(tile.matrix);
@@ -26,8 +26,9 @@ void Painter::renderDebugText(TileData& tileData, const mat4 &matrix) {
if (!tileData.debugBucket || tileData.debugBucket->state != tileData.getState()
|| tileData.debugBucket->modified != tileData.modified
|| tileData.debugBucket->expires != tileData.expires) {
tileData.debugBucket = std::make_unique<DebugBucket>(tileData.id, tileData.getState(), tileData.modified, tileData.expires);
|| tileData.debugBucket->expires != tileData.expires
|| tileData.debugBucket->debugMode != data.getDebug()) {
tileData.debugBucket = std::make_unique<DebugBucket>(tileData.id, tileData.getState(), tileData.modified, tileData.expires, data.getDebug());
}
config.program = plainShader->program;