[core] move ProgramMap to within the gl::Program object
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@@ -1,18 +1,37 @@
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// NOTE: DO NOT CHANGE THIS FILE. IT IS AUTOMATICALLY GENERATED.
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#include <mbgl/programs/raster_program.hpp>
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#include <mbgl/programs/gl/preludes.hpp>
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#include <mbgl/programs/gl/shader_source.hpp>
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#include <mbgl/gl/program.hpp>
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namespace mbgl {
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namespace programs {
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namespace gl {
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template <typename>
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struct ShaderSource;
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template <>
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struct ShaderSource<RasterProgram> {
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static constexpr const char* name = "raster";
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static constexpr const uint8_t hash[8] = { 0x40, 0x3d, 0x6c, 0xf4, 0xd0, 0x41, 0x51, 0x0e };
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static constexpr const auto vertexOffset = 48592;
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static constexpr const auto fragmentOffset = 48941;
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};
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constexpr const char* ShaderSource<RasterProgram>::name;
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constexpr const uint8_t ShaderSource<RasterProgram>::hash[8];
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} // namespace gl
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} // namespace programs
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namespace gfx {
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template <>
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std::unique_ptr<Program<RasterProgram>>
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Context::createProgram<gl::Context>(const ProgramParameters& programParameters) {
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return gl::Program<RasterProgram>::createProgram(
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reinterpret_cast<gl::Context&>(*this), programParameters, "raster",
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programs::gl::shaderSource() + 48592, programs::gl::shaderSource() + 48941);
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return std::make_unique<gl::Program<RasterProgram>>(programParameters);
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}
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} // namespace gfx
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