[core] move ProgramMap to within the gl::Program object
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@@ -5,6 +5,7 @@ require('flow-remove-types/register');
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const path = require('path');
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const outputPath = 'src/mbgl/programs/gl';
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const zlib = require('zlib');
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const crypto = require('crypto');
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var shaders = require('../mapbox-gl-js/src/shaders');
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@@ -28,18 +29,23 @@ for (const key in shaders) {
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// https://github.com/mapbox/mapbox-gl-native/issues/13984
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shaders[key].vertexSource = shaders[key].vertexSource.replace(/\ba_(\w+)_t\b/mg, 'u_$1_t');
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const hash = crypto.createHash('sha1');
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const vertex = concatenated.length;
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concatenated += basicMinify(shaders[key].vertexSource);
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concatenated += '\n\0';
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const vertexSource = basicMinify(shaders[key].vertexSource) + '\n\0';
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hash.update(vertexSource);
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concatenated += vertexSource;
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const fragment = concatenated.length;
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concatenated += basicMinify(shaders[key].fragmentSource);
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concatenated += '\n\0';
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const fragmentSource = basicMinify(shaders[key].fragmentSource) + '\n\0';
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hash.update(fragmentSource);
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concatenated += fragmentSource;
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offsets[key] = {
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vertex,
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fragment,
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originalKey: key,
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hash: hash.digest('hex').substring(0, 16).match(/.{1,2}/g).map(n => `0x${n}`).join(', '),
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shaderName: key.replace(/[A-Z]+/g, (match) => `_${match.toLowerCase()}`),
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ShaderName: key.replace(/^[a-z]/g, (match) => match.toUpperCase())
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};
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@@ -49,6 +55,7 @@ for (const key in shaders) {
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offsets.symbolSDFIcon = {
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vertex: offsets.symbolSDF.vertex,
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fragment: offsets.symbolSDF.fragment,
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hash: offsets.symbolSDF.hash,
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originalKey: 'symbolSDF',
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shaderName: 'symbol_sdf_icon',
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ShaderName: 'SymbolSDFIcon',
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@@ -57,6 +64,7 @@ offsets.symbolSDFIcon = {
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offsets.symbolSDFText = {
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vertex: offsets.symbolSDF.vertex,
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fragment: offsets.symbolSDF.fragment,
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hash: offsets.symbolSDF.hash,
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originalKey: 'symbolSDF',
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shaderName: 'symbol_sdf_text',
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ShaderName: 'SymbolSDFText',
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@@ -71,10 +79,6 @@ const compressed = zlib.deflateSync(concatenated, {level: zlib.Z_BEST_COMPRESSIO
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.join(',\n ')
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.trim();
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function sourceOffset(key, type) {
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return `programs::gl::shaderSource() + ${offsets[key][type]}`
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}
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writeIfModified(path.join(outputPath, 'shader_source.hpp'), `// NOTE: DO NOT CHANGE THIS FILE. IT IS AUTOMATICALLY GENERATED.
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#pragma once
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@@ -85,6 +89,9 @@ namespace gl {
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const char* shaderSource();
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template <typename>
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struct ShaderSource;
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} // namespace gl
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} // namespace programs
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} // namespace mbgl
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@@ -119,29 +126,15 @@ writeIfModified(path.join(outputPath, 'preludes.hpp'), `// NOTE: DO NOT CHANGE T
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#pragma once
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namespace mbgl {
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namespace programs {
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namespace gl {
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extern const char* vertexShaderPrelude;
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extern const char* fragmentShaderPrelude;
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} // namespace gl
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} // namespace programs
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} // namespace mbgl
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`);
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writeIfModified(path.join(outputPath, 'preludes.cpp'), `// NOTE: DO NOT CHANGE THIS FILE. IT IS AUTOMATICALLY GENERATED.
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#include <mbgl/programs/gl/preludes.hpp>
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#include <mbgl/programs/gl/shader_source.hpp>
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#include <cstdint>
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namespace mbgl {
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namespace programs {
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namespace gl {
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const char* vertexShaderPrelude = ${sourceOffset('prelude', 'vertex')};
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const char* fragmentShaderPrelude = ${sourceOffset('prelude', 'fragment')};
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constexpr const uint8_t preludeHash[8] = { ${offsets['prelude'].hash} };
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constexpr const auto vertexPreludeOffset = ${offsets['prelude'].vertex};
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constexpr const auto fragmentPreludeOffset = ${offsets['prelude'].fragment};
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} // namespace gl
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} // namespace programs
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@@ -157,18 +150,37 @@ for (const key in offsets) {
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writeIfModified(path.join(outputPath, `${shaderName}.cpp`), `// NOTE: DO NOT CHANGE THIS FILE. IT IS AUTOMATICALLY GENERATED.
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#include <mbgl/programs/${shaderName}_program.hpp>
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#include <mbgl/programs/gl/preludes.hpp>
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#include <mbgl/programs/gl/shader_source.hpp>
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#include <mbgl/gl/program.hpp>
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namespace mbgl {
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namespace programs {
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namespace gl {
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template <typename>
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struct ShaderSource;
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template <>
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struct ShaderSource<${ShaderName}Program> {
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static constexpr const char* name = "${shaderName}";
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static constexpr const uint8_t hash[8] = { ${offsets[key].hash} };
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static constexpr const auto vertexOffset = ${offsets[key].vertex};
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static constexpr const auto fragmentOffset = ${offsets[key].fragment};
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};
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constexpr const char* ShaderSource<${ShaderName}Program>::name;
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constexpr const uint8_t ShaderSource<${ShaderName}Program>::hash[8];
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} // namespace gl
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} // namespace programs
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namespace gfx {
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template <>
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std::unique_ptr<Program<${ShaderName}Program>>
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Context::createProgram<gl::Context>(const ProgramParameters& programParameters) {
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return gl::Program<${ShaderName}Program>::createProgram(
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reinterpret_cast<gl::Context&>(*this), programParameters, "${shaderName}",
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${sourceOffset(key, 'vertex')}, ${sourceOffset(key, 'fragment')});
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return std::make_unique<gl::Program<${ShaderName}Program>>(programParameters);
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}
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} // namespace gfx
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