Add shader registry (#924)
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@@ -51,10 +51,11 @@ PaintParameters::PaintParameters(gfx::Context& context_,
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timePoint(timePoint_),
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pixelRatio(pixelRatio_),
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#ifndef NDEBUG
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programs((debugOptions & MapDebugOptions::Overdraw) ? staticData_.overdrawPrograms : staticData_.programs)
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programs((debugOptions & MapDebugOptions::Overdraw) ? staticData_.overdrawPrograms : staticData_.programs),
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#else
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programs(staticData_.programs)
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programs(staticData_.programs),
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#endif
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shaders(*staticData_.shaders)
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{
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pixelsToGLUnits = {{ 2.0f / state.getSize().width, -2.0f / state.getSize().height }};
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