Add shader registry (#924)

This commit is contained in:
mwilsnd
2023-03-27 12:41:38 -05:00
committed by GitHub
parent 7c96e517c3
commit 1d8c4b527f
23 changed files with 416 additions and 11 deletions

View File

@@ -51,10 +51,11 @@ PaintParameters::PaintParameters(gfx::Context& context_,
timePoint(timePoint_),
pixelRatio(pixelRatio_),
#ifndef NDEBUG
programs((debugOptions & MapDebugOptions::Overdraw) ? staticData_.overdrawPrograms : staticData_.programs)
programs((debugOptions & MapDebugOptions::Overdraw) ? staticData_.overdrawPrograms : staticData_.programs),
#else
programs(staticData_.programs)
programs(staticData_.programs),
#endif
shaders(*staticData_.shaders)
{
pixelsToGLUnits = {{ 2.0f / state.getSize().width, -2.0f / state.getSize().height }};