[tests] Add unit test for style loading failures
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@@ -43,10 +43,12 @@ public:
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void invalidate() override;
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void activate() override;
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void deactivate() override;
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void notifyMapChange(MapChange) override;
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PremultipliedImage readStillImage() override;
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void resize(uint16_t width, uint16_t height);
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void setMapChangeCallback(std::function<void(MapChange)>&& cb) { mapChangeCallback = std::move(cb); }
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private:
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// Implementation specific functions
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@@ -85,6 +87,8 @@ private:
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GLXPbuffer glxPbuffer = 0;
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#endif
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std::function<void(MapChange)> mapChangeCallback;
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GLuint fbo = 0;
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GLuint fboDepthStencil = 0;
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GLuint fboColor = 0;
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