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@@ -10,12 +10,12 @@ void Painter::renderTileDebug(const Tile& tile) {
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assert(tile.data);
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if (debug) {
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prepareTile(tile);
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renderDebugText(tile.data->debugBucket);
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renderDebugFrame();
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renderDebugText(tile.data->debugBucket, tile.matrix);
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renderDebugFrame(tile.matrix);
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}
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}
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void Painter::renderDebugText(DebugBucket& bucket) {
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void Painter::renderDebugText(DebugBucket& bucket, const mat4 &matrix) {
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gl::group group("debug text");
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glDisable(GL_DEPTH_TEST);
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@@ -42,7 +42,7 @@ void Painter::renderDebugText(DebugBucket& bucket) {
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glEnable(GL_DEPTH_TEST);
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}
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void Painter::renderDebugFrame() {
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void Painter::renderDebugFrame(const mat4 &matrix) {
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gl::group group("debug frame");
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// Disable depth test and don't count this towards the depth buffer,
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