[android] use AAssetManager instead of libzip
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@@ -356,12 +356,7 @@ TEST(Map, WithoutVAOExtension) {
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test.backend.getContext().disableVAOExtension = true;
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#ifdef MBGL_ASSET_ZIP
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// Regenerate with `cd test/fixtures/api/ && zip -r assets.zip assets/`
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DefaultFileSource fileSource(":memory:", "test/fixtures/api/assets.zip");
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#else
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DefaultFileSource fileSource(":memory:", "test/fixtures/api/assets");
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#endif
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Map map(test.backend, test.view.getSize(), 1, fileSource, test.threadPool, MapMode::Still);
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map.setStyleJSON(util::read_file("test/fixtures/api/water.json"));
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@@ -589,14 +584,7 @@ TEST(Map, TEST_DISABLED_ON_CI(ContinuousRendering)) {
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BackendScope scope { backend };
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OffscreenView view { backend.getContext() };
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ThreadPool threadPool { 4 };
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#ifdef MBGL_ASSET_ZIP
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// Regenerate with `cd test/fixtures/api/ && zip -r assets.zip assets/`
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DefaultFileSource fileSource(":memory:", "test/fixtures/api/assets.zip");
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#else
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DefaultFileSource fileSource(":memory:", "test/fixtures/api/assets");
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#endif
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Map map(backend, view.getSize(), 1, fileSource, threadPool, MapMode::Continuous);
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using namespace std::chrono_literals;
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