[android] use AAssetManager instead of libzip
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@@ -29,13 +29,7 @@ TEST(API, TEST_REQUIRES_SERVER(RenderMissingTile)) {
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HeadlessBackend backend { test::sharedDisplay() };
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BackendScope scope { backend };
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OffscreenView view { backend.getContext(), { 256, 512 } };
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#ifdef MBGL_ASSET_ZIP
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// Regenerate with `cd test/fixtures/api/ && zip -r assets.zip assets/`
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DefaultFileSource fileSource(":memory:", "test/fixtures/api/assets.zip");
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#else
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DefaultFileSource fileSource(":memory:", "test/fixtures/api/assets");
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#endif
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ThreadPool threadPool(4);
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Log::setObserver(std::make_unique<FixtureLogObserver>());
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