[android] use AAssetManager instead of libzip

This commit is contained in:
Konstantin Käfer
2017-04-11 17:18:09 +02:00
parent eed7dedf03
commit 197f0ca6b4
18 changed files with 135 additions and 189 deletions

View File

@@ -89,14 +89,7 @@ TEST(CustomLayer, Basic) {
HeadlessBackend backend { test::sharedDisplay() };
BackendScope scope { backend };
OffscreenView view { backend.getContext() };
#ifdef MBGL_ASSET_ZIP
// Regenerate with `cd test/fixtures/api/ && zip -r assets.zip assets/`
DefaultFileSource fileSource(":memory:", "test/fixtures/api/assets.zip");
#else
DefaultFileSource fileSource(":memory:", "test/fixtures/api/assets");
#endif
ThreadPool threadPool(4);
Map map(backend, view.getSize(), 1, fileSource, threadPool, MapMode::Still);