Metal debug lines (#1888)
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@@ -159,6 +159,8 @@ void Renderer::Impl::render(const RenderTree& renderTree,
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// Tweakers are run in the upload pass so they can set up uniforms.
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orchestrator.visitLayerGroups(
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[&](LayerGroupBase& layerGroup) { layerGroup.runTweakers(renderTree, parameters); });
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orchestrator.visitDebugLayerGroups(
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[&](LayerGroupBase& layerGroup) { layerGroup.runTweakers(renderTree, parameters); });
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// Update the debug layer groups
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orchestrator.updateDebugLayerGroups(renderTree, parameters);
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@@ -324,7 +326,12 @@ void Renderer::Impl::render(const RenderTree& renderTree,
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{
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const auto debugGroup(parameters.renderPass->createDebugGroup("debug"));
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orchestrator.visitDebugLayerGroups([&](LayerGroupBase& layerGroup) {
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visitLayerGroupDrawables(layerGroup, [&](gfx::Drawable& drawable) { drawable.draw(parameters); });
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visitLayerGroupDrawables(layerGroup, [&](gfx::Drawable& drawable) {
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for (const auto& tweaker : drawable.getTweakers()) {
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tweaker->execute(drawable, parameters);
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}
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drawable.draw(parameters);
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});
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});
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}
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};
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