copy rotation behavior from js version
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@@ -52,8 +52,8 @@ void map::scaleBy(double ds, double cx, double cy) {
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platform->restart();
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}
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void map::rotateBy(double cx, double cy, double dx, double dy) {
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transform->rotateBy(cx, cy, dx, dy);
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void map::rotateBy(double cx, double cy, double sx, double sy, double ex, double ey) {
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transform->rotateBy(cx, cy, sx, sy, ex, ey);
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platform->restart();
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}
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@@ -1,6 +1,7 @@
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#include <llmr/map/transform.hpp>
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#include <llmr/util/mat4.h>
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#include <llmr/util/math.hpp>
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#include <cmath>
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#include <cstdio>
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@@ -42,9 +43,32 @@ void transform::scaleBy(double ds, double cx, double cy) {
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y = (y * ds) + fy;
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}
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void transform::rotateBy(double cx, double cy, double dx, double dy) {
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const double distance = copysign(sqrt(dx * dx + dy * dy), dx);
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setAngle(angle + D2R * distance);
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void transform::rotateBy(double anchor_x, double anchor_y, double start_x, double start_y, double end_x, double end_y) {
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double center_x = width / 2, center_y = height / 2;
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const double begin_center_x = start_x - center_x;
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const double begin_center_y = start_y - center_y;
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const double beginning_center_dist = sqrt(begin_center_x * begin_center_x + begin_center_y * begin_center_y);
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// If the first click was too close to the center, move the center of rotation by 200 pixels
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// in the direction of the click.
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if (beginning_center_dist < 200) {
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const double offset_x = -200, offset_y = 0;
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const double rotate_angle = atan2(begin_center_y, begin_center_x);
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const double rotate_angle_sin = sin(rotate_angle);
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const double rotate_angle_cos = cos(rotate_angle);
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center_x = start_x + rotate_angle_cos * offset_x - rotate_angle_sin * offset_y;
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center_y = start_y + rotate_angle_sin * offset_x + rotate_angle_cos * offset_y;
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}
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const double first_x = start_x - center_x, first_y = start_y - center_y;
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const double second_x = end_x - center_x, second_y = end_y - center_y;
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const double ang = angle + util::angle_between(first_x, first_y, second_x, second_y);
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setAngle(ang);
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}
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void transform::setAngle(double new_angle) {
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