rename + move to c++
This commit is contained in:
@@ -1,5 +1,5 @@
|
||||
#include <llmr/map/transform.hpp>
|
||||
#include <llmr/util/mat4.h>
|
||||
#include <llmr/util/mat4.hpp>
|
||||
#include <llmr/util/math.hpp>
|
||||
#include <cmath>
|
||||
#include <cstdio>
|
||||
@@ -149,19 +149,19 @@ void transform::matrixFor(float matrix[16], const vec3<int32_t>& id) const {
|
||||
const double tile_scale = pow(2, id.z);
|
||||
const double tile_size = scale * size / tile_scale;
|
||||
|
||||
mat4_identity(matrix);
|
||||
mat4::identity(matrix);
|
||||
|
||||
mat4_translate(matrix, matrix, 0.5f * (float)width, 0.5f * (float)height, 0);
|
||||
mat4_rotate_z(matrix, matrix, angle);
|
||||
mat4_translate(matrix, matrix, -0.5f * (float)width, -0.5f * (float)height, 0);
|
||||
mat4::translate(matrix, matrix, 0.5f * (float)width, 0.5f * (float)height, 0);
|
||||
mat4::rotate_z(matrix, matrix, angle);
|
||||
mat4::translate(matrix, matrix, -0.5f * (float)width, -0.5f * (float)height, 0);
|
||||
|
||||
mat4_translate(matrix, matrix, pixel_x() + id.x * tile_size, pixel_y() + id.y * tile_size, 0);
|
||||
mat4::translate(matrix, matrix, pixel_x() + id.x * tile_size, pixel_y() + id.y * tile_size, 0);
|
||||
|
||||
// TODO: Get rid of the 8 (scaling from 4096 to 512 px tile size);
|
||||
mat4_scale(matrix, matrix, scale / tile_scale / 8, scale / tile_scale / 8, 1);
|
||||
mat4::scale(matrix, matrix, scale / tile_scale / 8, scale / tile_scale / 8, 1);
|
||||
|
||||
// Clipping plane
|
||||
mat4_translate(matrix, matrix, 0, 0, -1);
|
||||
mat4::translate(matrix, matrix, 0, 0, -1);
|
||||
}
|
||||
|
||||
int32_t transform::getZoom() const {
|
||||
|
||||
Reference in New Issue
Block a user