Use std::optional instead of mbgl::optional (#911)

This commit is contained in:
Bart Louwers
2023-03-17 12:51:59 +01:00
committed by GitHub
parent 36846439c6
commit 15ad65dd3d
482 changed files with 2605 additions and 2652 deletions

View File

@@ -2,10 +2,10 @@
#include <mbgl/tile/tile_id.hpp>
#include <mbgl/tile/tile_necessity.hpp>
#include <mbgl/util/optional.hpp>
#include <mbgl/util/range.hpp>
#include <unordered_set>
#include <optional>
namespace mbgl {
namespace algorithm {
@@ -21,7 +21,7 @@ void updateRenderables(GetTileFn getTile,
RenderTileFn renderTile,
const IdealTileIDs& idealTileIDs,
const Range<uint8_t>& zoomRange,
const optional<uint8_t>& maxParentOverscaleFactor = nullopt) {
const std::optional<uint8_t>& maxParentOverscaleFactor = std::nullopt) {
std::unordered_set<OverscaledTileID> checked;
bool covered;
int32_t overscaledZ;