Use std::optional instead of mbgl::optional (#911)
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@@ -1,7 +1,8 @@
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#pragma once
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#include <mbgl/util/geo.hpp>
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#include <mbgl/util/optional.hpp>
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#include <optional>
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namespace mbgl {
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@@ -28,19 +29,19 @@ struct BoundOptions {
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}
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/// Constrain the center of the camera to be within these bounds.
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optional<LatLngBounds> bounds;
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std::optional<LatLngBounds> bounds;
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/// Maximum zoom level allowed.
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optional<double> maxZoom;
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std::optional<double> maxZoom;
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/// Minimum zoom level allowed.
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optional<double> minZoom;
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std::optional<double> minZoom;
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/// Maximum pitch allowed in degrees.
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optional<double> maxPitch;
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std::optional<double> maxPitch;
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/// Minimum pitch allowed in degrees.
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optional<double> minPitch;
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std::optional<double> minPitch;
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};
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} // namespace mbgl
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@@ -2,10 +2,11 @@
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#include <mbgl/util/chrono.hpp>
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#include <mbgl/util/geo.hpp>
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#include <mbgl/util/optional.hpp>
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#include <mbgl/util/unitbezier.hpp>
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#include <mbgl/util/vectors.hpp>
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#include <optional>
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#include <functional>
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namespace mbgl {
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@@ -16,34 +17,34 @@ namespace mbgl {
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center point when both are set.
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*/
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struct CameraOptions {
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CameraOptions& withCenter(const optional<LatLng>& o) { center = o; return *this; }
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CameraOptions& withPadding(const optional<EdgeInsets>& p) { padding = p; return *this; }
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CameraOptions& withAnchor(const optional<ScreenCoordinate>& o) { anchor = o; return *this; }
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CameraOptions& withZoom(const optional<double>& o) { zoom = o; return *this; }
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CameraOptions& withBearing(const optional<double>& o) { bearing = o; return *this; }
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CameraOptions& withPitch(const optional<double>& o) { pitch = o; return *this; }
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CameraOptions& withCenter(const std::optional<LatLng>& o) { center = o; return *this; }
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CameraOptions& withPadding(const std::optional<EdgeInsets>& p) { padding = p; return *this; }
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CameraOptions& withAnchor(const std::optional<ScreenCoordinate>& o) { anchor = o; return *this; }
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CameraOptions& withZoom(const std::optional<double>& o) { zoom = o; return *this; }
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CameraOptions& withBearing(const std::optional<double>& o) { bearing = o; return *this; }
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CameraOptions& withPitch(const std::optional<double>& o) { pitch = o; return *this; }
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/** Coordinate at the center of the map. */
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optional<LatLng> center;
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std::optional<LatLng> center;
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/** Padding around the interior of the view that affects the frame of
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reference for `center`. */
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optional<EdgeInsets> padding;
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std::optional<EdgeInsets> padding;
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/** Point of reference for `zoom` and `angle`, assuming an origin at the
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top-left corner of the view. */
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optional<ScreenCoordinate> anchor;
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std::optional<ScreenCoordinate> anchor;
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/** Zero-based zoom level. Constrained to the minimum and maximum zoom
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levels. */
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optional<double> zoom;
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std::optional<double> zoom;
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/** Bearing, measured in degrees from true north. Wrapped to [0, 360). */
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optional<double> bearing;
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std::optional<double> bearing;
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/** Pitch toward the horizon measured in degrees , with 0 deg resulting in a
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two-dimensional map. */
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optional<double> pitch;
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std::optional<double> pitch;
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};
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constexpr bool operator==(const CameraOptions& a, const CameraOptions& b) {
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@@ -64,21 +65,21 @@ constexpr bool operator!=(const CameraOptions& a, const CameraOptions& b) {
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struct is used. */
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struct AnimationOptions {
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/** Time to animate to the viewpoint defined herein. */
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optional<Duration> duration;
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std::optional<Duration> duration;
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/** Average velocity of a flyTo() transition, measured in screenfuls per
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second, assuming a linear timing curve.
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A <i>screenful</i> is the visible span in pixels. It does not correspond
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to a fixed physical distance but rather varies by zoom level. */
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optional<double> velocity;
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std::optional<double> velocity;
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/** Zero-based zoom level at the peak of the flyTo() transition’s flight
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path. */
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optional<double> minZoom;
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std::optional<double> minZoom;
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/** The easing timing curve of the transition. */
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optional<mbgl::util::UnitBezier> easing;
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std::optional<mbgl::util::UnitBezier> easing;
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/** A function that is called on each frame of the transition, just before a
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screen update, except on the last frame. The first parameter indicates
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@@ -107,7 +108,7 @@ struct FreeCameraOptions {
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- Z coordinate is conformal and must respect minimum and maximum zoom values.
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- Zoom is automatically computed from the altitude (z)
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*/
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optional<vec3> position = nullopt;
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std::optional<vec3> position = std::nullopt;
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/** Orientation of the camera represented as a unit quaternion [x, y, z, w].
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The default pose of the camera is such that the forward vector is looking up the -Z axis and
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@@ -119,19 +120,19 @@ struct FreeCameraOptions {
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Orientation can be set freely but certain constraints still apply
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- Orientation must be representable with only pitch and bearing.
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- Pitch has an upper limit */
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optional<vec4> orientation = nullopt;
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std::optional<vec4> orientation = std::nullopt;
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/** Helper function for setting the mercator position as Lat&Lng and altitude in meters */
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void setLocation(const LatLngAltitude& location);
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/** Helper function for converting mercator position into Lat&Lng and altitude in meters.
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This function fails to return a value if `position` is invalid or is not set */
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optional<LatLngAltitude> getLocation() const;
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std::optional<LatLngAltitude> getLocation() const;
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/** Helper function for setting orientation of the camera by defining a focus point
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on the map. Up vector is required in certain scenarios where bearing can't be deduced
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from the viewing direction */
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void lookAtPoint(const LatLng& location, const optional<vec3>& upVector = nullopt);
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void lookAtPoint(const LatLng& location, const std::optional<vec3>& upVector = std::nullopt);
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/** Helper function for setting the orientation of the camera as a pitch and a bearing.
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Both values are in degrees */
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@@ -1,6 +1,5 @@
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#pragma once
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#include <mbgl/util/optional.hpp>
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#include <mbgl/util/chrono.hpp>
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#include <mbgl/map/bound_options.hpp>
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#include <mbgl/map/map_observer.hpp>
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@@ -20,6 +19,7 @@
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#include <functional>
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#include <vector>
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#include <memory>
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#include <optional>
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namespace mbgl {
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@@ -63,26 +63,26 @@ public:
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bool isPanning() const;
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// Camera
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CameraOptions getCameraOptions(const optional<EdgeInsets>& = {}) const;
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CameraOptions getCameraOptions(const std::optional<EdgeInsets>& = std::nullopt) const;
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void jumpTo(const CameraOptions&);
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void easeTo(const CameraOptions&, const AnimationOptions&);
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void flyTo(const CameraOptions&, const AnimationOptions&);
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void moveBy(const ScreenCoordinate&, const AnimationOptions& = {});
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void scaleBy(double scale, const optional<ScreenCoordinate>& anchor, const AnimationOptions& animation = {});
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void scaleBy(double scale, const std::optional<ScreenCoordinate>& anchor, const AnimationOptions& animation = {});
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void pitchBy(double pitch, const AnimationOptions& animation = {});
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void rotateBy(const ScreenCoordinate& first, const ScreenCoordinate& second, const AnimationOptions& = {});
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CameraOptions cameraForLatLngBounds(const LatLngBounds&,
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const EdgeInsets&,
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const optional<double>& bearing = {},
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const optional<double>& pitch = {}) const;
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const std::optional<double>& bearing = std::nullopt,
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const std::optional<double>& pitch = std::nullopt) const;
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CameraOptions cameraForLatLngs(const std::vector<LatLng>&,
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const EdgeInsets&,
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const optional<double>& bearing = {},
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const optional<double>& pitch = {}) const;
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const std::optional<double>& bearing = std::nullopt,
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const std::optional<double>& pitch = std::nullopt) const;
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CameraOptions cameraForGeometry(const Geometry<double>&,
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const EdgeInsets&,
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const optional<double>& bearing = {},
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const optional<double>& pitch = {}) const;
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const std::optional<double>& bearing = std::nullopt,
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const std::optional<double>& pitch = std::nullopt) const;
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LatLngBounds latLngBoundsForCamera(const CameraOptions&) const;
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LatLngBounds latLngBoundsForCameraUnwrapped(const CameraOptions&) const;
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@@ -1,8 +1,7 @@
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#pragma once
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#include <mbgl/util/optional.hpp>
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#include <functional>
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#include <optional>
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namespace mbgl {
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@@ -18,17 +17,17 @@ struct ProjectionMode {
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/**
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* @brief Set to True to enable axonometric rendering, false otherwise.
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*/
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optional<bool> axonometric;
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std::optional<bool> axonometric;
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/**
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* @brief The X skew value represents how much to skew on the x-axis.
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*/
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optional<double> xSkew;
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std::optional<double> xSkew;
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/**
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* @brief The Y skew value represents how much to skew on the y-axis.
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*/
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optional<double> ySkew;
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std::optional<double> ySkew;
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};
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} // namespace mbgl
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