core: add nearClippedProjectionMatrix to MLNCustomStyleLayer (#4364)

Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
Co-authored-by: Bart Louwers <bart@emeel.net>
This commit is contained in:
Yaroslav
2026-07-09 20:55:59 +03:00
committed by GitHub
parent 46afad6a6b
commit 14d3c7529d
4 changed files with 12 additions and 2 deletions

View File

@@ -22,8 +22,14 @@ struct CustomLayerRenderParameters {
double bearing;
double pitch;
double fieldOfView;
/// Standard projection matrix (nearZ = 1 tile unit).
/// Use this for 2D/flat custom geometry.
std::array<double, 16> projectionMatrix;
/// A 4×4 matrix representing the map view’s current near clip projection state.
std::array<double, 16> nearClippedProjectionMatrix;
CustomLayerRenderParameters(const PaintParameters&);
};