[core] Add support for data-driven styling
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@@ -8,11 +8,10 @@ namespace mbgl {
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using namespace style;
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static_assert(sizeof(FillAttributes::Vertex) == 4, "expected FillVertex size");
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static_assert(sizeof(FillLayoutVertex) == 4, "expected FillLayoutVertex size");
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FillPatternUniforms::Values
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FillPatternUniforms::values(mat4 matrix,
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float opacity,
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Size framebufferSize,
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const SpriteAtlasPosition& a,
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const SpriteAtlasPosition& b,
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@@ -26,7 +25,6 @@ FillPatternUniforms::values(mat4 matrix,
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return FillPatternUniforms::Values {
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uniforms::u_matrix::Value{ matrix },
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uniforms::u_opacity::Value{ opacity },
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uniforms::u_world::Value{ framebufferSize },
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uniforms::u_pattern_tl_a::Value{ a.tl },
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uniforms::u_pattern_br_a::Value{ a.br },
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