Batch up scheduling of deferred deletions (#3030)
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@@ -1,10 +1,22 @@
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#include <mbgl/tile/tile_cache.hpp>
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#include <mbgl/actor/scheduler.hpp>
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#include <mbgl/util/instrumentation.hpp>
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#include <cassert>
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namespace mbgl {
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TileCache::~TileCache() {
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MLN_TRACE_FUNC();
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clear();
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pendingReleases.clear();
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std::unique_lock counterLock{deferredSignalLock};
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deferredSignal.wait(counterLock, [&]() { return deferredDeletionsPending == 0; });
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}
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void TileCache::setSize(size_t size_) {
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MLN_TRACE_FUNC();
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@@ -26,16 +38,20 @@ void TileCache::setSize(size_t size_) {
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}
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namespace {
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/// This exists solely to prevent a problem where temporary lambda captures
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/// are retained for the duration of the scope instead of being destroyed immediately.
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template <typename T>
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struct CaptureWrapper {
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CaptureWrapper(std::unique_ptr<T>&& item_)
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: item(std::move(item_)) {}
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CaptureWrapper(std::vector<std::unique_ptr<Tile>>&& items_)
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: items(items_.size()) {
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std::ranges::move(items_, items.begin());
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}
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CaptureWrapper(CaptureWrapper&&) = default;
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/// This copy constructor is required to build, but doesn't seem to be called.
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CaptureWrapper(const CaptureWrapper& other)
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: item(other.item) {}
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std::shared_ptr<T> item;
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: items(other.items) {}
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std::vector<std::shared_ptr<Tile>> items;
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};
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} // namespace
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@@ -43,6 +59,25 @@ void TileCache::deferredRelease(std::unique_ptr<Tile>&& tile) {
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MLN_TRACE_FUNC();
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tile->cancel();
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pendingReleases.push_back(std::move(tile));
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}
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void TileCache::deferPendingReleases() {
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MLN_TRACE_FUNC();
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constexpr std::size_t scheduleThreshold = 1;
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if (pendingReleases.size() < scheduleThreshold) {
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return;
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}
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// Block destruction until the cleanup task is complete
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{
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std::lock_guard counterLock{deferredSignalLock};
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deferredDeletionsPending++;
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}
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CaptureWrapper wrap{std::move(pendingReleases)};
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pendingReleases.clear();
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// The `std::function` must be created in a separate statement from the `schedule` call.
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// Creating a `std::function` from a lambda involves a copy, which is why we must use
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@@ -51,17 +86,16 @@ void TileCache::deferredRelease(std::unique_ptr<Tile>&& tile) {
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// If this temporary outlives the `schedule` call, and the function is executed immediately
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// by a waiting thread and is already complete, that temporary reference ends up being the
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// last one and the destruction actually occurs here on this thread.
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std::function<void()> func{[tile_{CaptureWrapper<Tile>{std::move(tile)}}, this]() mutable {
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tile_.item = {};
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std::function<void()> func{[tile_{CaptureWrapper{std::move(wrap)}}, this]() mutable {
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MLN_TRACE_ZONE(deferPendingReleases lambda);
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MLN_ZONE_VALUE(wrap_.releases.size());
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tile_.items.clear();
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std::lock_guard<std::mutex> counterLock(deferredSignalLock);
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deferredDeletionsPending--;
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deferredSignal.notify_all();
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}};
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std::unique_lock<std::mutex> counterLock(deferredSignalLock);
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deferredDeletionsPending++;
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threadPool.schedule(std::move(func));
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}
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