option to pass data parameter, and add more explanation
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@@ -100,11 +100,14 @@ void Map::start() {
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#ifndef NDEBUG
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map->map_thread = -1;
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#endif
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// Make sure that the stop() function knows when to stop invoking the callback function.
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map->is_stopped = true;
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map->view.notify();
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}, this);
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}
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void Map::stop(stop_callback cb) {
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void Map::stop(stop_callback cb, void *data) {
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assert(uv_thread_self() == main_thread);
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assert(main_thread != map_thread);
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assert(async);
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@@ -112,11 +115,19 @@ void Map::stop(stop_callback cb) {
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uv_async_send(async_terminate.get());
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if (cb) {
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// Wait until the render thread stopped. We are using this construct instead of plainly
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// relying on the thread_join because the system might need to run things in the current
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// thread that is required for the render thread to terminate correctly. This is for example
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// the case with Cocoa's NSURLRequest. Otherwise, we will eventually deadlock because this
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// thread (== main thread) is blocked. The callback function should use an efficient waiting
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// function to avoid a busy waiting loop.
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while (!is_stopped) {
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cb();
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cb(data);
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}
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}
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// If a callback function was provided, this should return immediately because the thread has
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// already finished executing.
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uv_thread_join(*thread);
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async = false;
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