[core] Compress all shader source as a single corpus
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@@ -1,48 +1,14 @@
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// NOTE: DO NOT CHANGE THIS FILE. IT IS AUTOMATICALLY GENERATED.
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#include <mbgl/shaders/debug.hpp>
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#include <mbgl/util/compression.hpp>
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#include <cstdint>
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#include <mbgl/shaders/source.hpp>
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namespace mbgl {
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namespace shaders {
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const char* debug::name = "debug";
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const char* debug::vertexSource = [] () {
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static const uint8_t compressed[] = {
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0x78, 0xda, 0x4b, 0x2c, 0x29, 0x29, 0xca, 0x4c,
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0x2a, 0x2d, 0x49, 0x55, 0x28, 0x4b, 0x4d, 0x36,
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0x52, 0x48, 0x8c, 0x2f, 0xc8, 0x2f, 0xb6, 0xe6,
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0xe2, 0x2a, 0xcd, 0xcb, 0x4c, 0xcb, 0x2f, 0xca,
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0x55, 0xc8, 0x4d, 0x2c, 0x31, 0x51, 0x28, 0x8d,
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0x07, 0x52, 0x45, 0x99, 0x15, 0x40, 0xf1, 0xb2,
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0xfc, 0xcc, 0x14, 0xa0, 0x60, 0x66, 0x9e, 0x86,
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0xa6, 0x42, 0x35, 0x97, 0x02, 0x10, 0xa4, 0xe7,
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0xc4, 0x07, 0xe4, 0x17, 0x67, 0x96, 0x64, 0xe6,
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0xe7, 0x29, 0xd8, 0xc2, 0x95, 0x2a, 0x68, 0x81,
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0xcc, 0x33, 0xd1, 0x00, 0x9b, 0xa7, 0xa3, 0x60,
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0xa0, 0xa3, 0x60, 0xa8, 0x69, 0xcd, 0x55, 0xcb,
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0x05, 0x00, 0x45, 0x7b, 0x23, 0xb2
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};
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static std::string decompressed = util::decompress(std::string(reinterpret_cast<const char*>(compressed), sizeof(compressed)));
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return decompressed.c_str();
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}();
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const char* debug::fragmentSource = [] () {
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static const uint8_t compressed[] = {
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0x78, 0xda, 0x2b, 0xcd, 0xcb, 0x4c, 0xcb, 0x2f,
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0xca, 0x55, 0xc8, 0xc8, 0x4c, 0xcf, 0x28, 0x50,
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0x28, 0x4b, 0x4d, 0x36, 0x51, 0x28, 0x8d, 0x4f,
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0xce, 0xcf, 0xc9, 0x2f, 0xb2, 0xe6, 0xe2, 0x2a,
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0xcb, 0xcf, 0x4c, 0x51, 0xc8, 0x4d, 0xcc, 0xcc,
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0xd3, 0xd0, 0x54, 0xa8, 0xe6, 0x52, 0x00, 0x82,
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0xf4, 0x9c, 0x78, 0xb7, 0xa2, 0xc4, 0x74, 0x67,
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0x90, 0x02, 0x05, 0x5b, 0x84, 0xd2, 0x5a, 0x2e,
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0x00, 0x9b, 0x4e, 0x17, 0xff
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};
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static std::string decompressed = util::decompress(std::string(reinterpret_cast<const char*>(compressed), sizeof(compressed)));
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return decompressed.c_str();
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}();
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const char* debug::vertexSource = source() + 17916;
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const char* debug::fragmentSource = source() + 18028;
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} // namespace shaders
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} // namespace mbgl
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