Add Getting Started info to README.md (#2897)

This commit is contained in:
Bart Louwers
2024-10-04 12:45:12 +02:00
committed by GitHub
parent 8efc30a7cc
commit 0ecd218617
2 changed files with 197 additions and 24 deletions

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README.md
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@@ -14,42 +14,212 @@ This project originated as a fork of Mapbox GL Native, before their switch to a
## Getting Started ## Getting Started
To get started with MapLibre Native, go to your platform below. ## Android
## Documentation Add [the latest version](https://central.sonatype.com/artifact/org.maplibre.gl/android-sdk/versions) of MapLibre Native Android as a dependency to your project.
- [Android API Documentation](https://maplibre.org/maplibre-native/android/api/), [Android Quickstart](https://maplibre.org/maplibre-native/docs/book/android/getting-started-guide.html) ```gradle
- [iOS Documentation](https://maplibre.org/maplibre-native/ios/latest/documentation/maplibre/) dependencies {
- [MapLibre Native Markdown Book](https://maplibre.org/maplibre-native/docs/book/design/ten-thousand-foot-view.html): architectural notes ...
- [Core C++ API Documentation](https://maplibre.org/maplibre-native/cpp/api/) (unstable) implementation 'org.maplibre.gl:android-sdk:11.5.0'
- Everyone is free to share knowledge and information on the [wiki](https://github.com/maplibre/maplibre-native/wiki) ...
}
```
See below for the platform-specific `README.md` files. Add a `MapView` to your layout XML file:
## Platforms ```xml
<org.maplibre.android.maps.MapView
android:id="@+id/mapView"
android:layout_width="match_parent"
android:layout_height="match_parent"
/>
```
- [⭐️ Android](platform/android/README.md) > [!TIP]
- [⭐️ iOS](platform/ios/README.md) > There are external projects such as [Ramani Maps](https://github.com/ramani-maps/ramani-maps) and [MapLibre Compose Playground](https://github.com/Rallista/maplibre-compose-playground) available to intergrate MapLibre Native Android with Compose-based projects.
- [GLFW](platform/glfw)
- [Linux](platform/linux/README.md)
- [Node.js](platform/node/README.md)
- [Qt](platform/qt/README.md)
- [Windows](platform/windows/README.md)
- [macOS](platform/macos/README.md)
Platforms with a ⭐️ are **MapLibre Core Projects** and have a substantial amount of financial resources allocated to them. Learn about the different [project tiers](https://github.com/maplibre/maplibre/blob/main/PROJECT_TIERS.md#project-tiers). Next, initialize the map in an activity:
## Renderer Modularization & Metal <details><summary>Show code</summary>
![image-metal](https://user-images.githubusercontent.com/53421382/214308933-66cd4efb-b5a5-4de3-b4b4-7ed59045a1c3.png) ```kotlin
import androidx.appcompat.app.AppCompatActivity
import android.os.Bundle
import android.view.LayoutInflater
import org.maplibre.android.Maplibre
import org.maplibre.android.camera.CameraPosition
import org.maplibre.android.geometry.LatLng
import org.maplibre.android.maps.MapView
import org.maplibre.android.testapp.R
MapLibre Native for iOS 6.0.0 with Metal support has been released. See the [news announcement](https://maplibre.org/news/2024-01-19-metal-support-for-maplibre-native-ios-is-here/). class MainActivity : AppCompatActivity() {
// Declare a variable for MapView
private lateinit var mapView: MapView
override fun onCreate(savedInstanceState: Bundle?) {
super.onCreate(savedInstanceState)
// Init MapLibre
MapLibre.getInstance(this)
// Init layout view
val inflater = LayoutInflater.from(this)
val rootView = inflater.inflate(R.layout.activity_main, null)
setContentView(rootView)
// Init the MapView
mapView = rootView.findViewById(R.id.mapView)
mapView.getMapAsync { map ->
map.setStyle("https://demotiles.maplibre.org/style.json")
map.cameraPosition = CameraPosition.Builder().target(LatLng(0.0,0.0)).zoom(1.0).build()
}
}
override fun onStart() {
super.onStart()
mapView.onStart()
}
override fun onResume() {
super.onResume()
mapView.onResume()
}
override fun onPause() {
super.onPause()
mapView.onPause()
}
override fun onStop() {
super.onStop()
mapView.onStop()
}
override fun onLowMemory() {
super.onLowMemory()
mapView.onLowMemory()
}
override fun onDestroy() {
super.onDestroy()
mapView.onDestroy()
}
override fun onSaveInstanceState(outState: Bundle) {
super.onSaveInstanceState(outState)
mapView.onSaveInstanceState(outState)
}
}
```
</details>
For more information, refer to the [Android API Documentation](https://maplibre.org/maplibre-native/android/api/), [Android Examples Documentation](https://maplibre.org/maplibre-native/docs/book/android/getting-started-guide.html) or the [MapLibre Native Android `README.md`](platform/android/README.md).
## iOS
You can find MapLibre Native iOS on [Cocoapods](https://cocoapods.org/) and on the [Swift Package Index](https://swiftpackageindex.com/maplibre/maplibre-gl-native-distribution). You can also MapLibre Native iOS [as a dependency to Xcode directly](https://maplibre.org/maplibre-native/ios/latest/documentation/maplibre-native-for-ios/gettingstarted/#Add-MapLibre-Native-as-a-dependency).
MapLibre Native iOS uses UIKit. To intergrate it with an UIKit project, you can use
```swift
class SimpleMap: UIViewController, MLNMapViewDelegate {
var mapView: MLNMapView!
override func viewDidLoad() {
super.viewDidLoad()
mapView = MLNMapView(frame: view.bounds)
mapView.autoresizingMask = [.flexibleWidth, .flexibleHeight]
view.addSubview(mapView)
mapView.delegate = self
}
func mapView(_: MLNMapView, didFinishLoading _: MLNStyle) {
}
}
```
You need to create a wrapper when using SwiftUI.
```swift
import MapLibre
struct SimpleMap: UIViewRepresentable {
func makeUIView(context _: Context) -> MLNMapView {
let mapView = MLNMapView()
return mapView
}
func updateUIView(_: MLNMapView, context _: Context) {}
}
```
You can also use [MapLibreSwiftUI](https://github.com/maplibre/swiftui-dsl), a wrapper around MapLibre Native iOS that offers a declarative API like SwiftUI.
The [iOS Documentation](https://maplibre.org/maplibre-native/ios/latest/documentation/maplibre/) contains many examples and the entire API of the library. You might also want to check out the [MapLibre Native iOS `README.md`](platform/ios/README.md).
## Node.js
There is an [npm package](https://www.npmjs.com/package/@maplibre/maplibre-gl-native) for using MapLibre Native in a Node.js project. The source code of this project [can be found in this repository](https://github.com/maplibre/maplibre-native/tree/main/platform/node).
## Qt
Please check out the [`maplibre/maplibre-native-qt` repository](https://github.com/maplibre/maplibre-native-qt) to learn how to intergrate MapLibre Native with a Qt project.
## Other Platforms
MapLibre Native can also be built on [Linux](platform/linux/README.md), [Windows](platform/windows/README.md) and [macOS](platform/macos/README.md).
## Contributing ## Contributing
To contribute to MapLibre Native, see [`CONTRIBUTING.md`](CONTRIBUTING.md) and (if applicable) the specific instructions for the platform you want to contribute to. > [!NOTE]
> This section is only relevant for people who want to contribute to MapLibre Native.
### Getting Involved MapLibre Native has at its core a C++ library. This is where the bulk of development is currently happening.
To get started with the code base, you need to clone the the repository including all its submodules.
All contributors use pull requests from a private fork. [Fork the project](https://github.com/maplibre/maplibre-native/fork). Then run:
```bash
git clone --recurse-submodules git@github.com:<YOUR NAME>/maplibre-native.git
git remote add origin https://github.com/maplibre/maplibre-native.git
```
Check out issues labelled as a [good first issue](https://github.com/maplibre/maplibre-native/issues?q=is%3Aissue+is%3Aopen+label%3A%22good+first+issue%22).
## Core
- [`CONTRIBUTING.md`](CONTRIBUTING.md)
- [MapLibre Native Markdown Book](https://maplibre.org/maplibre-native/docs/book/design/ten-thousand-foot-view.html): architectural notes
- [GitHub Wiki](https://github.com/maplibre/maplibre-native/wiki): low-friction way to share information with the community
- [Core C++ API Documentation](https://maplibre.org/maplibre-native/cpp/api/) (unstable)
## Android
Open `platform/android` with Android Studio.
More information: [`platform/android/DEVELOPING.md`](platform/android/DEVELOPING.md).
## iOS
You need to use [Bazel](https://bazel.build/) to generate an Xcode project. Install [`bazelisk`](https://formulae.brew.sh/formula/bazelisk) (a wrapper that installs the required Bazel version). Next, use:
```bash
bazel run //platform/ios:xcodeproj --@rules_xcodeproj//xcodeproj:extra_common_flags="--//:renderer=metal"
xed platform/ios/MapLibre.xcodeproj
```
To generate and open the Xcode project.
More information: [`platform/android/CONTRIBUTING.md`](platform/ios/CONTRIBUTING.md).
## Other Platforms
See [`/platform`](/platform) and navigate to the platform you are interested in for more information.
## Getting Involved
Join the `#maplibre-native` Slack channel at OSMUS. Get an invite at https://slack.openstreetmap.us/ Join the `#maplibre-native` Slack channel at OSMUS. Get an invite at https://slack.openstreetmap.us/

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# Platforms
MapLibre Native Android and MapLibre Native iOS are **MapLibre Core Projects** and have a substantial amount of financial resources allocated to them. Learn about the different [project tiers](https://github.com/maplibre/maplibre/blob/main/PROJECT_TIERS.md#project-tiers).