Raster styling all functional except brightness -- need to rework parsing

This commit is contained in:
Lauren Budorick
2014-08-12 18:27:35 -07:00
parent 3941908cee
commit 0d2724dec4
6 changed files with 121 additions and 1 deletions

View File

@@ -34,6 +34,10 @@ void Painter::renderPrerenderedTexture(RasterBucket &bucket, const mat4 &matrix,
rasterShader->setImage(0);
rasterShader->setBuffer(buffer);
rasterShader->setOpacity(properties.opacity);
rasterShader->setBrightness(properties.brightness[0], properties.brightness[1]);
rasterShader->setSaturation(properties.saturation);
rasterShader->setContrast(properties.contrast);
rasterShader->setSpin(spinWeights(properties.hue_rotate));
bucket.texture.bindTexture();
coveringRasterArray.bind(*rasterShader, tileStencilBuffer, BUFFER_OFFSET(0));
glDrawArrays(GL_TRIANGLES, 0, (GLsizei)tileStencilBuffer.index());