From 0ca53ea5a83efcc44abbf1c2a4b3001001e6d14e Mon Sep 17 00:00:00 2001 From: Ansis Brammanis Date: Fri, 30 Mar 2018 16:28:05 -0400 Subject: [PATCH] [core] only index features within tile boundaries Previously we relied on tile buffers for querying features who's rendered representations cross tile boundaries. Now we query multiple tiles making it unnecessary to index features that are completely outside a tile's boundaries. --- src/mbgl/geometry/feature_index.cpp | 12 +++++++++--- src/mbgl/renderer/layers/render_circle_layer.cpp | 2 +- src/mbgl/tile/geometry_tile.cpp | 2 +- 3 files changed, 11 insertions(+), 5 deletions(-) diff --git a/src/mbgl/geometry/feature_index.cpp b/src/mbgl/geometry/feature_index.cpp index e7759b086..520fd313a 100644 --- a/src/mbgl/geometry/feature_index.cpp +++ b/src/mbgl/geometry/feature_index.cpp @@ -28,8 +28,13 @@ void FeatureIndex::insert(const GeometryCollection& geometries, const std::string& bucketName) { for (const auto& ring : geometries) { auto envelope = mapbox::geometry::envelope(ring); - grid.insert(IndexedSubfeature(index, sourceLayerName, bucketName, sortIndex++), - {convertPoint(envelope.min), convertPoint(envelope.max)}); + if (envelope.min.x < util::EXTENT && + envelope.min.y < util::EXTENT && + envelope.max.x >= 0 && + envelope.max.y >= 0) { + grid.insert(IndexedSubfeature(index, sourceLayerName, bucketName, sortIndex++), + {convertPoint(envelope.min), convertPoint(envelope.max)}); + } } } @@ -106,7 +111,8 @@ std::unordered_map> FeatureIndex::lookupSymbol }); for (const auto& symbolFeature : sortedFeatures) { - addFeature(result, symbolFeature, queryOptions, tileID.canonical, layers, GeometryCoordinates(), {}, 0, {}); + mat4 unusedMatrix; + addFeature(result, symbolFeature, queryOptions, tileID.canonical, layers, GeometryCoordinates(), {}, 0, unusedMatrix); } return result; } diff --git a/src/mbgl/renderer/layers/render_circle_layer.cpp b/src/mbgl/renderer/layers/render_circle_layer.cpp index 6e1c867a3..56fccfe07 100644 --- a/src/mbgl/renderer/layers/render_circle_layer.cpp +++ b/src/mbgl/renderer/layers/render_circle_layer.cpp @@ -131,7 +131,7 @@ bool RenderCircleLayer::queryIntersectsFeature( auto stroke = evaluated.evaluate(zoom, feature); auto size = radius + stroke; - // For pitch-alignment: map, compare feature geometry to query geometry in the plane of the tile + // For pitch-alignment: map, compare feature geometry to query geometry in the plane of the tile // Otherwise, compare geometry in the plane of the viewport // A circle with fixed scaling relative to the viewport gets larger in tile space as it moves into the distance // A circle with fixed scaling relative to the map gets smaller in viewport space as it moves into the distance diff --git a/src/mbgl/tile/geometry_tile.cpp b/src/mbgl/tile/geometry_tile.cpp index cb4b6aa39..8efe12d54 100644 --- a/src/mbgl/tile/geometry_tile.cpp +++ b/src/mbgl/tile/geometry_tile.cpp @@ -205,7 +205,7 @@ float GeometryTile::getQueryPadding(const std::vector& layer float queryPadding = 0; for (const RenderLayer* layer : layers) { auto bucket = getBucket(*layer->baseImpl); - if (bucket) { + if (bucket && bucket->hasData()) { queryPadding = std::max(queryPadding, bucket->getQueryRadius(*layer)); } }