diff --git a/src/mbgl/geometry/feature_index.cpp b/src/mbgl/geometry/feature_index.cpp index e7759b086..520fd313a 100644 --- a/src/mbgl/geometry/feature_index.cpp +++ b/src/mbgl/geometry/feature_index.cpp @@ -28,8 +28,13 @@ void FeatureIndex::insert(const GeometryCollection& geometries, const std::string& bucketName) { for (const auto& ring : geometries) { auto envelope = mapbox::geometry::envelope(ring); - grid.insert(IndexedSubfeature(index, sourceLayerName, bucketName, sortIndex++), - {convertPoint(envelope.min), convertPoint(envelope.max)}); + if (envelope.min.x < util::EXTENT && + envelope.min.y < util::EXTENT && + envelope.max.x >= 0 && + envelope.max.y >= 0) { + grid.insert(IndexedSubfeature(index, sourceLayerName, bucketName, sortIndex++), + {convertPoint(envelope.min), convertPoint(envelope.max)}); + } } } @@ -106,7 +111,8 @@ std::unordered_map> FeatureIndex::lookupSymbol }); for (const auto& symbolFeature : sortedFeatures) { - addFeature(result, symbolFeature, queryOptions, tileID.canonical, layers, GeometryCoordinates(), {}, 0, {}); + mat4 unusedMatrix; + addFeature(result, symbolFeature, queryOptions, tileID.canonical, layers, GeometryCoordinates(), {}, 0, unusedMatrix); } return result; } diff --git a/src/mbgl/renderer/layers/render_circle_layer.cpp b/src/mbgl/renderer/layers/render_circle_layer.cpp index 6e1c867a3..56fccfe07 100644 --- a/src/mbgl/renderer/layers/render_circle_layer.cpp +++ b/src/mbgl/renderer/layers/render_circle_layer.cpp @@ -131,7 +131,7 @@ bool RenderCircleLayer::queryIntersectsFeature( auto stroke = evaluated.evaluate(zoom, feature); auto size = radius + stroke; - // For pitch-alignment: map, compare feature geometry to query geometry in the plane of the tile + // For pitch-alignment: map, compare feature geometry to query geometry in the plane of the tile // Otherwise, compare geometry in the plane of the viewport // A circle with fixed scaling relative to the viewport gets larger in tile space as it moves into the distance // A circle with fixed scaling relative to the map gets smaller in viewport space as it moves into the distance diff --git a/src/mbgl/tile/geometry_tile.cpp b/src/mbgl/tile/geometry_tile.cpp index cb4b6aa39..8efe12d54 100644 --- a/src/mbgl/tile/geometry_tile.cpp +++ b/src/mbgl/tile/geometry_tile.cpp @@ -205,7 +205,7 @@ float GeometryTile::getQueryPadding(const std::vector& layer float queryPadding = 0; for (const RenderLayer* layer : layers) { auto bucket = getBucket(*layer->baseImpl); - if (bucket) { + if (bucket && bucket->hasData()) { queryPadding = std::max(queryPadding, bucket->getQueryRadius(*layer)); } }